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  1. #1
    Member Member lismore's Avatar
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    Default Discovering America Earlier

    Hello

    In the file descr_events there are two entries for world_is_round

    event historic world_is_round
    date 320 328

    TRUE TIME event historic world_is_round
    ;TRUE TIME date 366 374


    What changes would have to be made to make this happen sooner, which entry needs to be changed?

    Thankyou
    WE WILL RIDE INTO ROME!

  2. #2
    Member Member mor dan's Avatar
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    Default Re: Discovering America Earlier

    the numbers you see are turn numbers. what this says is that between turns 320 and 328 the World Is Round event will occur. under it is the "true time" it should occur. as you can see, there is a semicolon next tot hose numbers, which means that entry has been commented out, or, when the script goes looking for the appropriate turn trigger it skip over those numbers so that there aren't conflicting triggers for the event.

    to make the even occur sooner, simply change the 320-328 to be two turn numbers closer closer to turn 1. i recommend not setting it too early or it will make the game a little less fun. maybe around turn 250 or so. if you just want to test it, set it 1 and 10. it's a neat little event...
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  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: Discovering America Earlier

    those are dates, not turn-numbers, so on vanilla time-scale 2.0 date 320 328 means from turn 160 to 164
    change time-scale to 1.0 and it would be 1 on 1, meaning 320<->328 turns ..

    (the only side-effect I can think of by setting it "too" early would be Spain getting a small headstart in ability to travel to the america's)


    G

  4. #4
    Member Member lismore's Avatar
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    Default Re: Discovering America Earlier

    Thanks for your input! I understand now.

    I wanted to give factions the options to sail there earlier, it could be more realistic as the Vikings went to America afterall.

    Thanks again!
    WE WILL RIDE INTO ROME!

  5. #5

    Default Re: Discovering America Earlier

    Unless your faction can build Carracks or other ocean travelling ship you can't get to America. Any ship not capable of travelling across the ocean will be stopped part way along.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
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  6. #6
    Member Member lismore's Avatar
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    Default Re: Discovering America Earlier

    Quote Originally Posted by uanime5
    Unless your faction can build Carracks or other ocean travelling ship you can't get to America. Any ship not capable of travelling across the ocean will be stopped part way along.
    Oh, interesting point. Do you know if any of the pre-gunpowder ships are ocean going ships?

    I assume the Dragon boats from Denmark will be?

    Thanks!
    WE WILL RIDE INTO ROME!

  7. #7
    Member Member mor dan's Avatar
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    Default Re: Discovering America Earlier

    Quote Originally Posted by Red Spot
    those are dates, not turn-numbers, so on vanilla time-scale 2.0 date 320 328 means from turn 160 to 164
    change time-scale to 1.0 and it would be 1 on 1, meaning 320<->328 turns ..

    (the only side-effect I can think of by setting it "too" early would be Spain getting a small headstart in ability to travel to the america's)


    G

    potayto = potahto

    a round world wasn't discovered in 320 AD. those aren't dates, just 2x the turn number. i completely forgot the game runs at 2.0 in vanilla because i've played 1x since i got it.
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

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