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Thread: Unit Running Speed

  1. #1

    Default Unit Running Speed

    Is there a way to change how fast a unit runs?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  2. #2

    Default Re: Unit Running Speed

    There was in the old STW/MTW engine, but not in the new RTW/M2TW engine. In the new engine, unit speeds are tied to the animation skeletons. You need a program like 3D Studio to change the skeletons.
    Last edited by Puzz3D; 08-16-2007 at 15:15.

    _________Designed to match Original STW gameplay.

    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Salduie/Caesaraugusta/ Sarakusta/Saragossa

    Default Re: Unit Running Speed

    In descr_battle_map_movement_modifiers.txt you can modify the speed of units in different terrains. However, this modification will affect to ALL the units.

    In case of individual units, you can choose between several speeds by selecting the desired skeleton: fs_slow_**, fs_**, fs_semi_fast_**, fs_fast_**
    Not all the skeletons have all the possible speeds, but most of them have three different speeds.

    In case of you want some speed "fine tunning", thus you need to change skeletons and animations in 3dsmax.


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