I suppose that most people choose peasant generals with at least 4 acumen to be their governors, because they are cheapest to maintain. Here’s an even better trick. Whatever unit I use for the governor, be it Royal Knights or Gallowglasses, I find a partial unit of the same kind, led by a one star or at least someone with one virtue or vice. I then move them to the same province and drop the whole governor unit on the partial unit, effectively switching the sizes. Now my gov’s partial unit costs even less to maintain. Be careful to use a partial unit that is led by someone who will not himself merge into the gov’s unit. Do this several times and you end up with the governor in a unit all by himself that costs nothing (or just a few florins) to maintain. If you repeat this with all of your governors, you can reduce your per turn support costs by hundreds of florins.
I also usually keep most governors stacked with my ruler, to keep them safe from assassins and Inquisitors. One exception is governor candidates, men with four acumen for whom I don’t yet have provinces. I leave them stacked alone in a safe province. This way they can hopefully accrue random virtues that will raise their acumen or make their future citizens happy (they may also become vice ridden and useless). The other exception is Great Steward candidates. I make an agricultural research province(s) where I build then destroy and rebuild the 20% farm upgrade. Do this enough and the governor who is present can become a Great Steward (and your faction ruler too), adding 30% to his province’s (faction’s) farm income. I then switch him to a province with a high farm income.
What are your tips?
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