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Thread: Protectorates? No problem!

  1. #1
    Member Member Jaywalker-Jack's Avatar
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    Default Protectorates? No problem!

    A handy trick I learned - if youve gotten very rich, offer whatever enemy is tormenting you your entire treasury in return for becoming your protectorate. If they accept (and with a big enough bribe they will),the following turn theyl give you the entire sum back as a tribute. Thats right, you loose nothing. The only problem is it will have to be quite a big bribe - hundreds of thousands - but for some factions it isnt hard to make that kind of money quickly (eg a Hellenic faction controlling all of the Aegean).
    Last edited by Jaywalker-Jack; 08-16-2007 at 21:13.
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  2. #2

    Default Re: Protectorates? No problem!

    Quote Originally Posted by Johnny5
    A handy trick I learned - if youve gotten very rich, offer whatever enemy is tormenting you your entire treasury in return for becoming your protectorate. If they accept (and with a big enough bribe they will),the following turn theyl give you the entire sum back as a tribute. Thats right, you loose nothing. The only problem is it will have to be quite a big bribe - hundreds of thousands - but for some factions it isnt hard to make that kind of money quickly (eg a Hellenic faction controlling all of the Aegean).
    Forced diplomacy is superior
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    Member Member sgsandor's Avatar
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    Default Re: Protectorates? No problem!

    Sounds like it could be a cool trick

  4. #4

    Default Re: Protectorates? No problem!

    While it may come in handy, especially if you don't like forced "diplomacy" - it certainly is not cool.
    1) It is too old to be cool; and it is NOT retro.
    2) Those allies don't give back ALL of it. Oh, no. They keep a very substantial amount of it - and they only give it back if they are liquid enough to.

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    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5

    Default Re: Protectorates? No problem!

    I wouldn't make it a habit. It would defeat the object of it being a command and conquer game.

  6. #6

    Default Re: Protectorates? No problem!

    sounds nice - ive never had that kind of money though.

    i have never ever ever managed to get a protectarate, even with single province states.

    currently i have a massive hay empire and i find my income has stuck around 30k for years if anything with further conquests it now declines.

    i am bordering the KH at the moment (having just destroyed the maks) will the greek state really give me much extra money?

  7. #7

    Default Re: Protectorates? No problem!

    Much? Well, if you play KH and you control the Aigean you have enough Economy to support a three front war!
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    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8
    Ambassador of Bartix Member Tiberius Nero's Avatar
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    Default Re: Protectorates? No problem!

    Cool strategy; too bad in my games the AI won't ever accept even a ceasefire no matter what.
    Wow, got 3 ballons in one fell swoop

  9. #9

    Default Re: Protectorates? No problem!

    A ceasefire is quite something different from a protectorate. Both require a douceur or a careful management of your wars. Very careful, very controlled, and very accute. You've got to have the upper edge but you also have got to take care not to offend the AI too much and to time your diplomacy exactly right.
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    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  10. #10
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Protectorates? No problem!

    having protectorates suck... because they wont do anything afterwards... nothing they just sit and do nothing... maybe they are supposed to... but i dont like it... i cant order them to go kill for me... so it sux.

    and btw you do get everything back, and the bribe needs to be very big yes, usually even millions. so it does work, and its indeed an old trick.

    but what truly sux is this: in some patch thougth it was 1.2 you got all the money the protectorates made, now thats something. i made 1.5 billion that way, having 3 protectorates.

    We do not sow.

  11. #11

    Default Re: Protectorates? No problem!

    i would like a protecterate just tp fill up dead space on the campagn map. i would like to be able to give protecterates varios p[rovinces which have no financial or strategic importance to me and are simply a drain on the resources.

  12. #12

    Default Re: Protectorates? No problem!

    To give a protectorate territory, just offer settlements... What's the problem?
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    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  13. #13
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Protectorates? No problem!

    Quote Originally Posted by KARTLOS
    i would like a protecterate just tp fill up dead space on the campagn map. i would like to be able to give protecterates varios p[rovinces which have no financial or strategic importance to me and are simply a drain on the resources.
    Although I strongly agree with you that there are some provinces which you really don't want to conquer, I have to tell you that no settlement actually drains your treasury. Every settlement adds to your treasury, as long as you don't count the buildings' costs you build there as a drain.

  14. #14
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: AW: Re: Protectorates? No problem!

    Maybe he means provinces which are too expensive to control i.e. require a large garrison and are constantly attacked, meaning new soldiers must be trained to defend them. If you're spending thousands of mnai every turn in troop retraining and reinforcments for some dinky land-locked town in the mddle of the desert, I would say that settlement would be a drain on your empire.
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  15. #15

    Default Re: Protectorates? No problem!

    Wats really the point, like wat do protectorates do anyways? plus its only matter of turns b4 tehy backstab u

  16. #16
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Protectorates? No problem!

    They are slightly less likely to betray you then an ally.


  17. #17

    Default Re: AW: Re: Protectorates? No problem!

    Quote Originally Posted by Bootsiuv
    Maybe he means provinces which are too expensive to control i.e. require a large garrison and are constantly attacked, meaning new soldiers must be trained to defend them. If you're spending thousands of mnai every turn in troop retraining and reinforcments for some dinky land-locked town in the mddle of the desert, I would say that settlement would be a drain on your empire.
    exactly in my case it is provinces in the heart of germany, whilst my capital is in armenia.
    i have been taking a few provinces off the sweboz as part of a "punishment" campaign against the sweboz. (the impudent barbarians joined up with the getai and attacked my black seas ports).
    i require a full stack in one of the provinces to defend it and mainitain order.

    ideally i could give some german provinces to a docile client state.

  18. #18
    Elephant Master Member Conqueror's Avatar
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    Default Re: Protectorates? No problem!

    I've been quite successful in using protectorates in my Seleukid campaign. Granted, I did use the force diplomacy mod to make the factions submit after I'd fought them to the brink of destruction. At first I had much trouble with my vassals conspiring with other factions, allying with them then starting a war and backstabbing me. But I learned how to counter that by keeping careful eye on their alliances and striking first against those factions.

    So if you have a protectorate that has a nearby ally, you should start a war against them because if you don't strike first they'll build up an invasion force and attack you - and when that happens your protectorate will backstab you.

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