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  1. #1

    Default casse reforms?

    Ok so im playing as casse, ive conquer'd all of britannia and im building it up. Im still a protectorate( under averni and aedui). ok so i am at 220 b.c when the reforms should occur , but they dont , ive built all the neccery MICS in my capital. Why are the reforms not appearing not appearing?.
    Last edited by Bul'kathos; 08-17-2007 at 03:28.

  2. #2
    Handler of candles Member Xehh II's Avatar
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    Default Re: casse reforms?

    I've had the same problem, that's why I quit playing them.
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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: casse reforms?

    Have you activated the script when you first started the campaign and every time you loaded a save game?


  4. #4
    Handler of candles Member Xehh II's Avatar
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    Default Re: casse reforms?

    I have
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  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: casse reforms?

    You don't get a warning when the reforms occurs. The only thing that happens is that a reform marker building (Time of Bondsmen/Time of Soldiers) is placed in all your towns, and that you can upgrade your MIC. Only then will you get access to new troops.
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  6. #6

    Default Re: casse reforms?

    How did you become a protectorate?
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  7. #7

    Default Re: casse reforms?

    Ok i just looked at the reqirements Holy *Hit..the first 220BC and the second 120BCis going to become dynamic triggers , too. Whats the point in makeing those units the best units int he game same for rome if your only gonna get to use them agenst rebels..If by that time you havent gotten almost all the map conqurted you suck and shouldnet be playing this game..by the time you get the best units in the game your fighting rebels and the game is just about over with no turns left its pointless..lol rebels on the stepps lol ffs

    Is there a way to change the script to get the nicer units earlyer, Do the romans ever get reforms? I mean do the Ai ever tec up?

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: casse reforms?

    Quote Originally Posted by sass
    Ok i just looked at the reqirements Holy *Hit..the first 220BC and the second 120BCis going to become dynamic triggers , too. Whats the point in makeing those units the best units int he game same for rome if your only gonna get to use them agenst rebels..If by that time you havent gotten almost all the map conqurted you suck and shouldnet be playing this game..by the time you get the best units in the game your fighting rebels and the game is just about over with no turns left its pointless..lol rebels on the stepps lol ffs

    Is there a way to change the script to get the nicer units earlyer, Do the romans ever get reforms? I mean do the Ai ever tec up?
    In v0.74, the Romans got their reforms at 210, 107, and 40, so they had it even worse than the celts. The Roman reforms were made dynamic for v0.80, but the celtic dynamic reforms have taken a while longer. I believe they are in for the next release.

    The Roman AI gets their reforms based on the same criteria that the human AI would have to get. So basically, they have to wait for 220 or whatever since they never take Sicilia. However, the AI will put money into military before buildings, so it will take a long time before they make the upgrades to their MICs.

    If you want to change the time, it is quite easy. Change the turn number requirement for the reforms in the EBBS. I think they are right at the top of the file.


  9. #9

    Default Re: casse reforms?

    Thanks

  10. #10

    Default Re: casse reforms?

    On second thought..Id Like the nasty dirty helots below me to die and stagnate Will make them easyer to control, This is totaly new to me Ive never ever seen a post in this forum that talks about activateing a script untill just now on other mods yes..i always thought it happend when u started a campaian so i've been playing old school i supose

    This is gonna be cool i have Eb, and ill have to learn how to play more then one mod on the same install of RTW..so i can play the new italian mod and the H city states...theres anouther mod that is joined with the extended greek mod not sure what the name of it is...the units look ok i just wish eb would have went with the correct helments for cathage at this time I may add a new skin from there game or two to eb..

    Will the ptolemaics get any new units..legenarys? ive found a post on totol war center with some that look sorta like them..well i know how eb gets upset at the idea or the mear thought of imatian legearys lol even tho sarcasem..there where, numida etc..there are two types..ones who on there own leaned to fight like the romans with out seeing them in battle and those who did and copyed every single detail armor etc..the egyptians had units like this so did pontos and a few other small city states..I think you said there would be someting like them added..tho due to lack of space lol i can do with out a few units hellenstic spearmen lol totaly useless ugly lol where thy not gone in a past versian of this game then back again this time?

    http://www.twcenter.net/forums/showt...t=19566&page=2

    there is the link to the page the first two pages has the units..you have to scroll down threw the first few photos and there are sets for alot of factians there..i'm sure that many of us have seen this thread i have a couple years ago and ran into it again tonight..The units are very impressive to bad thy where not labled the parthian catafract is very pretty all brozen scale and red with red cape Anyways..Carry on the good work I'm off to finish off the greeks and bash, mush smack around and abuse some liberated helots..hmm just something about there frail harmless abused life that makes them a target of my meaness is it bad that i kill every city i take...hmmm there mear weakness incites to violance just as well die then to live with the defeat all there lives.

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: casse reforms?

    How can you manage to ignore the advisor popping up every time you click a settlement? He explains that you need to start the script.

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  12. #12

    Default Re: casse reforms?

    Well, after a while, activating the script is quite intuitive...

    I've got the Celtic reforms in 220 as I should, and I'm wondering, what requirements will the player have to meet to make the reforms happen with the dynamic triggers?

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