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Thread: Can you make "ambush" a condition for a trait?

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    Default Re: Can you make "ambush" a condition for a trait?

    ;------------------------------------------
    Trigger good_ambusher_vnv_trigger
    WhenToTest PostBattle

    Condition WonBattle
    and WasAttacker
    and BattleSuccess >= clear
    and BattleOdds < 0.7
    and I_ConflictType SuccessfulAmbush
    and IsGeneral

    Affects Good_Ambusher 1 Chance 90

    ;------------------------------------------

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    Last edited by Aradan; 08-17-2007 at 22:19.

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