you can transfer some... apothecery you can transfer... and tutor. and a few more... you can make m all transferable if you want
you can transfer some... apothecery you can transfer... and tutor. and a few more... you can make m all transferable if you want
We do not sow.
btw it doesnt work... it only makes your general walk faster... not the entire army. per example drillmaster, gives also 25% extra movepoints and it says your army can forced march... but it cant... it doesnt work, only your general marches faster not your army.
We do not sow.
Drill master does increase speed of whole army, I think, you just have to have drill master equipped on your general at the end of the turn. Then at the beginning of the next turn, everyone in his stack gets movement bonus. I don't know much about black stallions, but according to this page http://noctalis.com/dis/totalwar/m2tw_govretinue.shtml they should be transferrable with similar effect as the drill master. Having these two retinues along with the general traits that allow movement bonus, and you literally have an overnight delivery guy.
Yeah thats right, Drillmaster etc does work, but only comes into effect the turn AFTER you get it (unless you get it given at the start of your turn, then its active during your turn. I've tested it too and it does work).Originally Posted by myz
Posted by John_Longarrow
Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.
As stated by two others. It works. Someone else made the assumption that it was broken and a member took it upon himself to prove it worked (and provided pics).Originally Posted by The Stranger
Found thread - you're busted.
https://forums.totalwar.org/vb/showthread.php?t=89880
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