@ AlExal
Here's an example of code for a skirmisher block in Sinuhet's Formations. Notice the unit_type elephants line.
Code:
;; Skirmishing and front attack
begin_block 0
max_units 3
not_general
unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_type missile cavalry 0.9
unit_type skirmish infantry 0.6
unit_type chanting_screeching 0.5
default_melee_state fire_at_will_and_defend_and_skirmish
block_formation line
block_relative_pos 0 0.0 0.0
inter_unit_spacing 4.0
priority 1.0
end_block
Here is the same block of code with the unit_type elephants line commented out.
Code:
;; Skirmishing and front attack
begin_block 0
max_units 3
not_general
;unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_type missile cavalry 0.9
unit_type skirmish infantry 0.6
unit_type chanting_screeching 0.5
default_melee_state fire_at_will_and_defend_and_skirmish
block_formation line
block_relative_pos 0 0.0 0.0
inter_unit_spacing 4.0
priority 1.0
end_block
Notice the only difference in the second example is the use of the semicolon at the beginning of the unit_type elephants line. The compiler will now disregard this line and skip on to the next. Add this semicolon to every instance of unit_type elephants using your text editor ( such as notepad )
and all elephants should now revert back to being deployed like heavy cavalry, as they were in vanilla. Keep in mind these formations were designed and tested with the unit_types within the formation blocks as they currently stand. However, if you'd like to try this out for yourself...By all means friend...go right ahead.
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