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Thread: AI Battle Formation Mods

  1. #151
    Member Member Praetor Diego's Avatar
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    Default Re: AI Battle Formation Mods

    No clue?
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  2. #152
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Battle Formation Mods

    DESCR_BATTLE_MAP_MOVEMENT_MODIFIERS.TXT
    descr_formations_ai.txt
    descr_mount.txt
    descr_particle.txt
    descr_projectile_new.txt

    Sinuhet's mod replaces these. IIRC Darth also changes descr_formation.txt.
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  3. #153
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: AI Battle Formation Mods

    I can't seem to get a working download link? can someone upload this to a new mirror?
    thanks
    'Who Dares WINS!' - SAS
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  4. #154

    Default Re: AI Battle Formation Mods

    This thread has grown really big, and it earns this kind of good attention. I suggest that as soon as possible, the first post be edited to explain each formation basics for newbies. As for me, Sinuhet's still rocks! Great use of Elephantes by the way
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  5. #155
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Celtic_Punk View Post
    I can't seem to get a working download link? can someone upload this to a new mirror?
    thanks
    I don't seem to be able to get the downloads work either.

  6. #156
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: AI Battle Formation Mods

    I have not checked in here for awhile. Didn't realize the mirrors were not working. I'm fairly certain I still have the formation files located somewhere back on my home PC. First oppurtunity I have, I'll locate them and put up a new mirror for any who may be interested.

  7. #157
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Thumbs down Re: AI Battle Formation Mods

    Quote Originally Posted by Lysander13 View Post
    I have not checked in here for awhile. Didn't realize the mirrors were not working. I'm fairly certain I still have the formation files located somewhere back on my home PC. First oppurtunity I have, I'll locate them and put up a new mirror for any who may be interested.
    you are great, mate.
    I had to perform a fresh install again.



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  8. #158
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: AI Battle Formation Mods

    Mirror fixed on first page for any who may be interested.

  9. #159
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: AI Battle Formation Mods

    thanks champ
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  10. #160
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: AI Battle Formation Mods

    Already downloaded it,
    thanks mate it is hard to choose,
    but many advices sihunet's; which one do you advice?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  11. #161
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Atraphoenix View Post
    Already downloaded it,
    thanks mate it is hard to choose,
    but many advices sihunet's; which one do you advice?
    I personally have always preferred Sinuhet Formations.

    BTW, what's with the forums here? Why does it show up on my screen in this bland V-Bulletin white and blue layout that i cannot change? Perhaps i've been away too long but what happened to the old layout and the ability to switch?

  12. #162
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Lysander13 View Post
    I personally have always preferred Sinuhet Formations.

    BTW, what's with the forums here? Why does it show up on my screen in this bland V-Bulletin white and blue layout that i cannot change? Perhaps i've been away too long but what happened to the old layout and the ability to switch?
    thanks mate for advice

    the org collapsed twice in the last 30 days so they are making some different coding methinks. maybe they are still working to make it more stable..
    Last edited by Atraphoenix; 06-14-2009 at 11:46.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  13. #163
    Member Member Satyros's Avatar
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    Default Re: AI Battle Formation Mods

    Hello

    I have recently installed this mini mod wihich incorporates a version of sihunet's formations https://forums.totalwar.org/vb/showthread.php?t=105242 . I play with alex engine .

    It seems however that the hoplites under the control of the A.I. no longer fight as a tightly packed solid unit but spread out upon contact .

    I don't like that a bit .

    Is this caused by the formations files ? By something else ?

    What can I do to remedy the ( perceived by me as a ) problem ?

    I will download the file and try to restore the original EB formations and take it from there , but any suggestions are surely welcome .

    And by the way , thank you for your contribution to the mod , and for perhaps taking the time to read and answer this .

    Satyros
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

  14. #164
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: AI Battle Formation Mods

    try phalanx mod , I have installed this mod on LZ3's minimod pack that includes phalanx mod as optional.
    and to see aı hoplites in a one line is stunning.
    also try on alex AI will encircle you and you will see a very much difference.
    hoplites are better than phalanx in AI formations.
    Last edited by Atraphoenix; 06-18-2009 at 10:18.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  15. #165
    Member Member Satyros's Avatar
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    Default Re: AI Battle Formation Mods

    I may have expressed this incorrectly , I was talking about a unit of hoplites rather than a whole army formation.

    The unit of hoplites doesn't behave well , this is the problem I would like to solve , I believe from what little I know that the A.I. doesn't use the "guard" button on the hoplite units which causes the problem , but not being an expert on this stuff I'd like a " pro " to comment on this .

    I hope that I am not wrong in that the "Vanilla" EB hoplites behave as wanted , because in that case I'll look rather stupid . Heh .

    Thanks for answering , sorry for not being clear in my previous post .

    Satyros
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

  16. #166

    Default Re: AI Battle Formation Mods

    So just install one of them?
    Last edited by tls5669; 07-13-2009 at 03:29.

  17. #167

    Default Re: AI Battle Formation Mods

    Is it intended for EB1.2? The 1st post says intended for EB1.1, or may be no difference?
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  18. #168
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Battle Formation Mods

    They work perfectly well with EB1.2. Formation mods are largely independent from most other game files.
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  19. #169

    Default Re: AI Battle Formation Mods

    what files exactly does this modify? export_descr_unit.txt?

  20. #170
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Battle Formation Mods

    No, only the two formation txt files (descr_formation.txt and descr_ai_formation.txt if my memory serves me correctly).
    Looking for a good read? Visit the Library!

  21. #171

    Default Re: AI Battle Formation Mods

    3 questions

    1) Is this also for 1.2?
    2) Is this save-game compatible?
    3) Which of the 3 do you people recommend?

  22. #172
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Battle Formation Mods

    1) Yes.
    2) Yes.
    3) I think Sinuhet's works slightly better than Darth's but that is subjective. Chose either: the difference is small at best.
    Looking for a good read? Visit the Library!

  23. #173

    Default Re: AI Battle Formation Mods

    My EB is installed in:
    C:\Program Files\Activision\Rome - Total War\EB

    So that means I have to point the installer to that location?

  24. #174
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Battle Formation Mods

    I don't know. What I do is point the installer to an empty folder, and then copy the installed files to the corresponding EB folders.
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  25. #175
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Skoran View Post
    My EB is installed in:
    C:\Program Files\Activision\Rome - Total War\EB

    So that means I have to point the installer to that location?
    No it does not.

    The installer is structured to install to the root directory of your EB installation. Which in your case would be.....

    C:\Program Files\Activision\Rome - Total War

    If you pointed the installer to the target line in the qoute; you would have a second EB folder within the actual EB mod folder. Which of course would not do. Point the installer to the above root directory and you'll be fine......or of course you can manually install as Ludens suggested. Either way will work just fine.

  26. #176

    Default Re: AI Battle Formation Mods

    Hey, guys!

    I just downloaded this mod to use the "Sinuhet 7.0 AI Battle Formations for EB", and saw that there are five files.

    DESCR_BATTLE_MAP_MOVEMENT_MODIFIERS.TXT
    descr_formations_ai.txt
    descr_mount.txt
    descr_particle.txt
    and
    descr_projectile_new.txt

    I know that the first one is not needed, the second one is needed, but I don't know about the last three.

    Do I need the particle, projectile_new, and mount files?

    I only want the AI changes, no gameplay changes.

    Thanks in advance!

  27. #177
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: AI Battle Formation Mods

    All you would need is the descr_formations_ai.txt file.

  28. #178

    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Lysander13 View Post
    All you would need is the descr_formations_ai.txt file.
    Thanks! I tried it out and it works great.

    AI Beat me in a battle, killed over one thousand of my men, including my general, in another battle, and is overall much more difficult. So far I'm loving this mod!

  29. #179
    graduated non-expert Member jerby's Avatar
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    Default Re: AI Battle Formation Mods

    Hi All,

    I'm using EB (with alex) and started using Darth's mod. I love the fact the AI keeps a line!
    But my problem is that one Large unit size everything is soo stretched. Is there anything I can change? Or should I just put my unitsize on Huge? (don't now how my comp handles that)

  30. #180

    Default Re: AI Battle Formation Mods

    I'm using this mod which is included with the EB MINI MOD PACK. It does not seem to include the player formations part. Is it recommended that I add this as well? Thanks!


    EDIT: Upon looking at the files it seems that a different player formations was implemented. So perhaps I am good to go after all, unless someone recommends the MC one?
    Last edited by AstroCat; 10-13-2010 at 15:24.

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