Results 1 to 30 of 195

Thread: AI Battle Formation Mods

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Aspiring God Of War Member Lysander13's Avatar
    Join Date
    Nov 2006
    Location
    Leading the assault against the Gods at Mount Olympos itself.
    Posts
    373

    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Skoran View Post
    My EB is installed in:
    C:\Program Files\Activision\Rome - Total War\EB

    So that means I have to point the installer to that location?
    No it does not.

    The installer is structured to install to the root directory of your EB installation. Which in your case would be.....

    C:\Program Files\Activision\Rome - Total War

    If you pointed the installer to the target line in the qoute; you would have a second EB folder within the actual EB mod folder. Which of course would not do. Point the installer to the above root directory and you'll be fine......or of course you can manually install as Ludens suggested. Either way will work just fine.

  2. #2

    Default Re: AI Battle Formation Mods

    Hey, guys!

    I just downloaded this mod to use the "Sinuhet 7.0 AI Battle Formations for EB", and saw that there are five files.

    DESCR_BATTLE_MAP_MOVEMENT_MODIFIERS.TXT
    descr_formations_ai.txt
    descr_mount.txt
    descr_particle.txt
    and
    descr_projectile_new.txt

    I know that the first one is not needed, the second one is needed, but I don't know about the last three.

    Do I need the particle, projectile_new, and mount files?

    I only want the AI changes, no gameplay changes.

    Thanks in advance!

  3. #3
    The Aspiring God Of War Member Lysander13's Avatar
    Join Date
    Nov 2006
    Location
    Leading the assault against the Gods at Mount Olympos itself.
    Posts
    373

    Default Re: AI Battle Formation Mods

    All you would need is the descr_formations_ai.txt file.

  4. #4

    Default Re: AI Battle Formation Mods

    Quote Originally Posted by Lysander13 View Post
    All you would need is the descr_formations_ai.txt file.
    Thanks! I tried it out and it works great.

    AI Beat me in a battle, killed over one thousand of my men, including my general, in another battle, and is overall much more difficult. So far I'm loving this mod!

  5. #5
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: AI Battle Formation Mods

    Hi All,

    I'm using EB (with alex) and started using Darth's mod. I love the fact the AI keeps a line!
    But my problem is that one Large unit size everything is soo stretched. Is there anything I can change? Or should I just put my unitsize on Huge? (don't now how my comp handles that)

  6. #6

    Default Re: AI Battle Formation Mods

    I'm using this mod which is included with the EB MINI MOD PACK. It does not seem to include the player formations part. Is it recommended that I add this as well? Thanks!


    EDIT: Upon looking at the files it seems that a different player formations was implemented. So perhaps I am good to go after all, unless someone recommends the MC one?
    Last edited by AstroCat; 10-13-2010 at 15:24.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: AI Battle Formation Mods

    I think I used these before, wondering if I should download for 1.2 since the AI seems terrible at holding a line. I think last time I used these they were slightly better at it.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO