Just personal opinion here, but I like that aspect of the game because it encourages putting some of your resources into building up a navy. Sink them before they sink you! Sea power was strategically important during this period covered by the game, so I think it's realistic, at least for any faction with a few coastal provinces.Originally Posted by GFX707
The one thing I don't like about it, is the total control each fleet has over its square and surrounding squares on the map. That's not terribly realistic considering the size of the Med, the North Sea, etc. If you're just trying to slip past enemy ships without engaging in combat, there should be some chance of doing that. Maybe something like an increased fog of war effect for ships, or even allowing ships to pass through another ship's square unnoticed, if you hit a good dice roll. Right now the ships act like they have radar and AWACS support.
If the next TW title does include enhanced naval combat (which a lot of people have asked for), I hope they manage to get away from this Risk board game style of controlling the seas.
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