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Thread: Roma Script..

  1. #1

    Default Roma Script..

    Ok..So im not real clear on this..i'm nearing the first Roma reform..and all my barracks are maxed out..The questian is..And yes the script is on..Once i hit the reforms will the units show up with them already fully built? Or will i have to destroy them a turn before and rebuild them after the reform? or will thy just show up in the barricks..Is it possiable to keep my old units or some of them? i'm alil conffizzled..

    Also..How doz one go about makeing units larger..IE..Classic hoplites..160 to..200 or 240? Id love to make the first roma treirei how ever u spell it larger..i only use one unit per stack...I really love romas early units that look closeit to the etruscens..that thy soooo badly try to write out of there history

    Thanks for the help

  2. #2
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Roma Script..

    I know you'll have an option to build a barracks, even if you're at the highest. Not sure about your other question.
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  3. #3
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Roma Script..

    go into the EDU and change the unit size on the unit, the "key" is at the top, so just search for the unit you want using control+f

  4. #4

    Default Re: Roma Script..

    By EDU Do you mean the data folder and then Esport_descr_unit?

    I.E.

    ;354
    type eastern infantry kavakaza kofyaren
    dictionary eastern_infantry_kavakaza_kofyaren ; Kavakaza Kofyaren
    category infantry
    class skirmish
    voice_type General_1
    soldier eastern_infantry_kavakaza_verkhana, 50, 0, 1.0
    mount_effect elephant +3, chariot +4, horse -2, camel -2
    attributes sea_faring, hide_improved_forest
    formation 1.5, 2, 3, 4, 5, square
    stat_health 1, 0
    stat_pri 5, 0, javelin, 45, 4, thrown, archery, piercing, spear, 10 ,1
    stat_pri_attr thrown
    stat_sec 6, 2, no, 0, 0, melee, simple, piercing, axe, 0 ,0.165
    stat_sec_attr ap
    stat_pri_armour 1, 7, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 1, -2
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 834, 209, 100, 140, 834
    ownership britons, gauls, scythia, germans, spain, dacia, carthage, numidia, greek_cities, thrace, macedon, egypt, romans_julii, romans_brutii, romans_scipii, saba, pontus, armenia, parthia, slave



    soldier eastern_infantry_kavakaza_verkhana, 50, 0, 1.0

    Is this what your speaking of and the Number of men is the 50 part i play on huge so i think this shows small?

  5. #5

    Default Re: Roma Script..

    I tryed to change the numbers to 200 and it crashed good thing i had backups So please would someone tell What and Where I have no clue what an EDU is lol I seen a file called Edu something and it says backup i asume its incase you screw up and its to replace the Screwed up file..It appers that the numbers are set on the smallest unit scale..There was a tool made for the first MTW that you could change unit scale and size etc..i wish there was one for this game

    So Please a dev or someone who knows the Humber for setting units for 200 and 240..

    Also There are so many hoplites that i cant make heads or tails what one is the classic its all in greek and thats all chinese to me none of them say (Classic Greek Hoplites) Unless i'm looking at the wrong folder.

    Thanks for the help.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Roma Script..

    EDU=export_descr_unit.txt

    The "Humber" is 50 and 60. It represents Normal unit size, not small, and huge will quadruple it. Unit names are found in text/export_units.txt.

    You may want to read the comments in the top of EDU, it explains the format somewhat.

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  7. #7

    Default Re: Roma Script..

    Thanx love, Ill tell me army not to touch your house, When me men sack your city Wahhahahhaha JK

  8. #8

    Default Re: Roma Script..

    Quote Originally Posted by bovi
    EDU=export_descr_unit.txt

    The "Humber" is 50 and 60. It represents Normal unit size, not small, and huge will quadruple it. Unit names are found in text/export_units.txt.

    You may want to read the comments in the top of EDU, it explains the format somewhat.
    Ok Could you be so kind and tell me the number to make them 200 and 240. I think it could be 50 but i also think id have to restart the campian to get those numbers i'm so conffused someone just tell me the number its Certenly Not a direct 200 i delited the number in the edu and put 200 and it crashed there has to be a smaller or larger number to make the units in a current campian switch to 200 or so..i'm conffused helpp

  9. #9
    Sassem Member Sassem's Avatar
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    Default Re: Roma Script..

    Quote Originally Posted by sass
    Ok Could you be so kind and tell me the number to make them 200 and 240. I think it could be 50 but i also think id have to restart the campian to get those numbers i'm so conffused someone just tell me the number its Certenly Not a direct 200 i delited the number in the edu and put 200 and it crashed there has to be a smaller or larger number to make the units in a current campian switch to 200 or so..i'm conffused helpp
    ALWAYS BACKUP YOUR ORIGINAL FILES

    Spoiler Alert, click show to read: 
    ;251
    type roman infantry triarii early
    dictionary roman_infantry_triarii_early ; Triarii
    category infantry
    class spearmen
    voice_type General_1
    soldier roman_infantry_triariiearly, 40, 0, 1
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -1, horse +2, camel +2
    attributes sea_faring, hide_forest, can_sap
    formation 0.9, 1.1, 2, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr no
    stat_pri_armour 12, 9, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -3, -2
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1738, 434, 50, 697, 1738
    ownership seleucid, slave



    on my HUGE unit seize they will have 160 (4x40) soldiers so large should be 3x40=120 soldiers so 40 is the standard number of a small seized unit

    so it depends on your unit seize setting of your campaign when you started it you can check that in preferences.txt also in the root eb folder in the preferences map


    beware that you don't leave extra spa c es between en in the lines

    so if you have huge unit seize is should be 4x50=200 triarii

    I'm not sure that you can change that number in mid campaign I don't think you can

  10. #10

    Default Re: Roma Script..

    IIRC, small changes like this are save game compatible.
    - Tellos Athenaios
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  11. #11
    Sassem Member Sassem's Avatar
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    Default Re: Roma Script..

    Quote Originally Posted by Tellos Athenaios
    IIRC, small changes like this are save game compatible.
    so now we know thanks for the quick reply

  12. #12

    Default Re: Roma Script..

    Quote Originally Posted by Sassem
    ALWAYS BACKUP YOUR ORIGINAL FILES

    Spoiler Alert, click show to read: 
    ;251
    type roman infantry triarii early
    dictionary roman_infantry_triarii_early ; Triarii
    category infantry
    class spearmen
    voice_type General_1
    soldier roman_infantry_triariiearly, 40, 0, 1
    officer officer_roman_early_centurion
    officer officer_roman_early_standard
    mount_effect elephant -1, horse +2, camel +2
    attributes sea_faring, hide_forest, can_sap
    formation 0.9, 1.1, 2, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr no
    stat_pri_armour 12, 9, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -3, -2
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1738, 434, 50, 697, 1738
    ownership seleucid, slave



    on my HUGE unit seize they will have 160 (4x40) soldiers so large should be 3x40=120 soldiers so 40 is the standard number of a small seized unit

    so it depends on your unit seize setting of your campaign when you started it you can check that in preferences.txt also in the root eb folder in the preferences map


    beware that you don't leave extra spa c es between en in the lines

    so if you have huge unit seize is should be 4x50=200 triarii

    I'm not sure that you can change that number in mid campaign I don't think you can
    Thank you..

    This is kinda sad but the game has turned into a new experince Well its being played like its supose to play now with the script so before the old school turns now something new so the game is reborn for me thats funny Also i love the look of the classic hoplites prepairing to take a charge a massive formatian wall of shields and long spears..drools i only wish EB team would have piced a more pretty shild skin for the Greek classic hoplite. Makidonia has nice shiney scale armor for there hoplites i should think the greeks should get the best skin above the others factians in the game that get this unit..pontos has nice looking shilds Anyways ty all
    Last edited by sass; 08-23-2007 at 00:40.

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