Probably the same as their reaction to M2:TW, I wager...Originally Posted by Warmaster Horus
Probably the same as their reaction to M2:TW, I wager...Originally Posted by Warmaster Horus
Pontos rocks!
E:TW won't come out unit AT LEAST a year from now. And once it comes out, it will be another year woth of patches and updates to make the game worth a darn.
By that time, EB will be LONG complete, EB2 will be in its later beta versions like .8 or something, and modding of the new game will start to be planned.
There is something I gotta say:
EB is going to be around for a LONG TIME. And I will be here lurking in the forums telling new guys:
-"the Gaestae are NOT overpwered"
-"Lorica Segmentata (sp) will not be in EB because it falls outside EBs timeframe."
---"Stop arguing which is better Segmentata (sp) or mail!!"
-"Attack the AI and stop complaining about the AI spamming armies"
-"The Economy is FINE, learn to manage it"
-"recommended settings are Vh/M, its too easy for me, but its perfect for roleplaying"
-"READ THE FAQs!!"
fun times ahead fellas![]()
Being a relative "noob" to the total war series ( never played Shogun or MTW ) it seems to me that titles like RTW became infinitely more attractive once the big "mod teams" i.e..RTR & EB started releasing full conversions.
Mods like EB have simply transform RTW to a completely new experience. Prior to that, i didn't really enjoy RTW either. I just didn't find steamrolling all the other half-ass factions with my uber Romans enjoyable. I have MTW2 and simply don't care for it yet. I suspect eventually i will enjoy MTW2 as well but not until teams like EB start releasing full conversions to it. I also suspect i will have the same feeling about ETW. So if it comes out next year, i'll probably start enjoying it 2,3 or 4 years down the road when the modders start exploiting the title's modding capabilities ( presuming this will be possible to a great extent of course). I'll probably just be beginning to enjoy MTW2 by then with EB2. As a poster more or less said over at TWC in the ETW announcement thread over there; it seems like CA relies too much on modders to bring out the full capabilities of titles they release. I'm not saying this is done on purpose or that they actually do rely on modders for anything. It just seems to me it takes the modding community to add that final polish to the title sort of speak. At least in my opinion for RTW this holds true and hopefully for MTW2 it will hold true as well. So i'll probably get excited about ETW in about 4 yrs if the current pattern holds true. If not i'll still have EB1 (RTW) and hopefully EB2 (MTW2) to keep my warmongering appetite satisfied.![]()
i dont like the era and only hope it'll deliver an opportunity to create Persian- Greek wars mod that would properly represent naval battles. you could have Salamis as a historical battle.
for me, the next TW game set in classical era (let it be RTW2) would be a better news.
only thing I look forward to is the Native Americans in the War of 1812 and the Sepoy rebellion...
but folks, here comes the guns... no matter how skilled and badass the warrior, he ain't dodging bullets
it is the beginning of the end folks, enjoy while native fiercely resist the Imperialism of western powers... soon it won't be man vs. man, it'll be rockets, nukes, bullets, etc. vs. likewise
i dunno, something about skilled warriors killing each other is just more appealing than guns shooting each other from miles away, not that they aren't skilled or trained or brave... props to the soldiers of the modern day, but its just more... fair? back then?
whatever, we'll see how ETW will be
Not just fair, it was more humane. Today, war IS total. War in today's paradigm kills millions. Military and civilian life is so intertwined, as the military often share civilian infrastructure and power grids. Attacking the military often means attacking the civilians.Originally Posted by KuKulzA
The humane thing is always to avoid civilian casualties. That threshold was crossed once states invented ways to wage siege warfare - either slowly by starving cities, forcing mothers to eat their children as Assyria used to brag about, or the quick way that was invented by Assyria during the 9th century BC (the battering ram was one such invention).
In ancient times, siege warfare was the only time when Total War reached the civilian population. Otherwise, the pitched battles were always waged on vast plains - sparing civilians the carnage. Today, Urban warfare is becoming more the norm. Especially in a world of asymmetric warfare where the weak must find cunning ways to strike back. A war today is the great mother of all subsequent offspring horrors. The Iraq war for example, has set in motion devastating secondary and tertiary effects, having caused the deaths to have risen to 1 million (1`018`253) Iraqis thus far. And that is the result from the most "benevolent" aggressor ("best case scenario") - and the majority of casualties are not directly due to the occupier, but rather indirectly through secondary and tertiary effects (like clumsily opening a bee's nest to get honey). Imagine if a country with an overtly sinister/amoral human rights philosophy invaded Iraq for some reason, such as Russia or China. The number of casualties might have been far higher. Take the example of when Baghdad was invaded by another aggressor, the Mongol horde, the result was far more grizzly as 99.99% of the entire population of Baghdad was allegedly massacred.
In ancient times, siege warfare although cruel it was, was still not at the level that Total War has reached today. It got worse as the methods of warfare "advanced."
Meh! At the end of the day, nothing beats two suits of armor reeking of testosterone and sweat, clubbering each other with swords and armor..![]()
Actually, the preview that I read explained clearly that there will be no more tiles on the campaign map. Just freeform terrain, and free army movement. I have no idea how it works in practice, we'll have to see.Originally Posted by Kepper
But no tiles means no limit. Perhaps a city-limit?
I look forward to this, though we might expect something absurd in the history department. Perhaps the Zulus are made exaggeratedly powerful?
Things of that nature concern me..
But the overall feature list is still very impressive.
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
Can't wait for ETW! I always wanted to play a game like EB set up in the 18th century. It'll be just awesome.
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Shigawire - you exlained it quite well
dude, I hear yaOriginally Posted by Bootsiuv
Exactly, you don't often look the guy in the eyes and have the guts to slice his face off in the most modern warfareOriginally Posted by EdwardL
glad to have my words translated into more concise and understanding forms
ya'll know what I mean now![]()
Some promising statements:
http://www.gamespot.com/pc/strategy/...&mode=previews
You'll be able to conduct a wide range of naval warfare tactics, including boarding enemy vessels.Land battles will introduce new features, such as the ability to garrison men in buildings. They'll also introduce the use of cover, such as walls, which is required for the introduction of rifle combat.There will still be cavalry charges and melee combat in the form of bayonet charges as well.This may be interesting, but I hope it can be turned off when more control is needed.Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.
For me the by far most important thing about the not yet revealed stuff is whether the game is easily moddable to fix the pre-shipped unit stats (for battle speed and balance and toning down of big explosion-causing weapons), and replacing unit roosters with more historically accurate ones, and add some way of incorporating low supply in foreign land (as EB did, or to an even greater effect if the core engine can give non-battle losses for it as well).
Last edited by Rodion Romanovich; 08-23-2007 at 14:30.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
http://www.totalwar.com/index.html?p...l&nav=/en/6/8/
More news.
Empire: Total War contains a revolutionised Total War campaign spanning 3 continents.
It any luck the barrer of 199 region will by crosse mabe this time there will by 299, or better 399![]()
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We will just see, I reckon.
Anyhow; I still think I can have some pretty good fun with naval battles and the new, more dynamic battle fields - even if it's a classic Holywood/Comic style experience. After all, I did enjoy RTW vanilla the first time; enjoyed RTW XGM the second time; and now enjoy RTW EB style.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Yeah great DE HOLLANDERS are going conquer the worldfrom the seas wooden shoes for every one
You know what they about us wooden shoes , wooden head, wooden listen![]()
I haven't even bought M2:TW yet. E:TW will likely come after a new computer, from the sounds of things. Hell, my current computer will have enough time dealing with M2:TW. Someone, please tell them to slow down. I'm not ready for a new TW yet.
SSbQ*****************SSbQ******************SSbQ
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