Some promising statements:
http://www.gamespot.com/pc/strategy/...&mode=previews
You'll be able to conduct a wide range of naval warfare tactics, including boarding enemy vessels.Land battles will introduce new features, such as the ability to garrison men in buildings. They'll also introduce the use of cover, such as walls, which is required for the introduction of rifle combat.There will still be cavalry charges and melee combat in the form of bayonet charges as well.This may be interesting, but I hope it can be turned off when more control is needed.Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.
For me the by far most important thing about the not yet revealed stuff is whether the game is easily moddable to fix the pre-shipped unit stats (for battle speed and balance and toning down of big explosion-causing weapons), and replacing unit roosters with more historically accurate ones, and add some way of incorporating low supply in foreign land (as EB did, or to an even greater effect if the core engine can give non-battle losses for it as well).
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