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Thread: High Population problems? read this

  1. #1

    Red face High Population problems? read this

    Greetings romans
    Managing settlements with high population is a real headache.this is a way to change those faces to .Select a diplomat.Use him to give the high populated settlements to an ENEMY factions.before doing this make sure that atleast one unit is stationed in that settlement.(even a peasant will do)They wont give us anything in return cause they know u've got an army there.So give it as a gift.they will accept.Then simply recapture the settlement with your army in that same turn.massacre or enslave the populace(massacre is my choise ).Now enjoy those green happy faces

    As u know the bonus that wonders give will disappear after a few
    turns after u've captured it.with this trick u can get them back
    without any lose.

    The diplomats influence can be increased by doing this trick,but
    the genarals command stars wont increase.

    Dont use this trick on ur military settlements or border settlements

    This is my first thread.please sent ur comments

  2. #2
    Member Member romanwarmachine's Avatar
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    Default Re: High Population problems? read this

    I always wonder about this

    ive played RTW since it come out and never had to massacre my own city i just accept than a large city will have to be on low taxes, large garrison and probably a blue face. I guess as the romans its easier to keep order with races and games.

    One thing i have done recently is downloaded the multi temple mod at Total War Centre its a simple cut and paste and means you won't have to struggle to keep control of you cties or spend large amounts of money on garrisons, more field armies to fight with

  3. #3
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: High Population problems? read this

    Quote Originally Posted by romanwarmachine
    I always wonder about this

    ive played RTW since it come out and never had to massacre my own city i just accept than a large city will have to be on low taxes, large garrison and probably a blue face. I guess as the romans its easier to keep order with races and games.

    One thing i have done recently is downloaded the multi temple mod at Total War Centre its a simple cut and paste and means you won't have to struggle to keep control of you cties or spend large amounts of money on garrisons, more field armies to fight with
    Quite right. I don't really understand why people have such big problems with public order and population. I think I may end up writing a mini-guide to refer people to.
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  4. #4
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: High Population problems? read this

    That mod sounds interesting, the multi-temples guy.

    I, too, can testify that I have never, as a regular practice, evac'd a city simply to let it rebel, so I could retake it. I think I've had to do it once or twice in the 18 months I've played. But it's a messy process, as I shared in another thread on this subject. You can end up having to deal with a fairly sophisticated army of rebels in the city.

    There are only a few cities that are regular problem children for me. Cordoba is one, Patavium, Carthage is borderline at times, and Alexandria or Memphis can become 'hairy.' Patavium is a fast grower. So before too long, you end up lowering the tax rate there to zilch. Even after an initial sacking, I've found Patavium's recuperative powers of growth amazing. It's very problemmatic for the Gauls, especially since they have such poor temple options for public order. But, I've never had to resack it after first taking it.

    Usually, just stocking the problem city with a garrison of peasants and lowering the tax rate to low is enough to keep the lid on most huge cities till the end of the game.

    I have mod'ed the academy series of buildings to get the extra pubic order benefit there.

    A minor clarification on the wonders public order benefit. It doesn't completely go away with Corinth. You start out with a fairly high benefit, but it recedes over several turns. I think it finally bottoms out at 10%. If I'm not mistaken, you get a minor public order benefit from some of the other wonders too when you first capture them. But, accept for the pyramids for Egypt, that benefit does go away completely since those wonders offer very specific benefits on costs for building construction, farm production, naval movement, or trade, etc.

    I've noticed that M2TW offers a few more tools for keeping public order high in cities so that you have to resort less often to lowering the tax rates.

    Of course, it always helps if you can post a good governor in a large city. Patavium always gets that attention from me, as well as Cordoba, Carthage, and Memphis.
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
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  5. #5

    Default Re: High Population problems? read this

    Indeed, I rarely exterminate (ever). I find enslaving to be the best option most of the time. more pop = more cash, and enslaving gives you even more.

  6. #6
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: High Population problems? read this

    Quote Originally Posted by SSJVegetaTrunks
    Indeed, I rarely exterminate (ever). I find enslaving to be the best option most of the time. more pop = more cash, and enslaving gives you even more.
    I have to confess I have learned some hard lessons about exterminating too gratuitously, or too often. Some slow growth cities can take forever to recover from an exterminate. You run out of building projects, and then have to wait until the population gets up to the next threshold. There's a great deal of wisdom in enslaving. You can reduce the population, somewhat, of the city you just captured, and then essentially transfer some of its population over time to other cities where you have governors. So it can aid in the growth of other cities.

    The fastest growing cities in RTW seem to be Patavium, Memphis, Alexandria, Thebes, and Carthage not necessarily in that order. Syracuse seems to grow modestly fast. And Larissa can take off after a while. And Cordoba, of course.

    When playing the Greeks, you want both Syracuse and Sparta to get large as quickly as possible so that you can recruit the Spartan hoplites. I usually end up recruiting peasants in Corinth and Athens and releasing them in Sparta to aid the growth. Regardless of which faction I'm playing, if I capture Sparta, it usually becomes a recruiting center. So I leave the Temple of Nike in place, and have no problem with population growth since recruiting tends to keep Sparta's growth fairly static.
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  7. #7

    Default Re: High Population problems? read this

    Try to take cities which have grain as a resource, that adds to population growth.

  8. #8
    In war laws are silent.... Member gaiusjulii's Avatar
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    Default Re: High Population problems? read this

    as abad as this is going to sound I just plain cheat when My city hits 24000 once i have the highest upgrade i just use the population cheat to reduce it to 5000. solves all my problems even if a little unorthodox. I just dont have the patience to micor manage every province. i dont mind doing until 24000 but after that I jst get the hump. I also once i hit 10 provinces every province i take after that is exterminated. sorts a lot of problems out lol
    My Neighbour is my enemy, my allie is my enemy i dont trust...

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  9. #9
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: High Population problems? read this

    if you guys really want to not have to deal with red faces and not massacering your plebians, just dont let squlaor build up. It's pretty simple, i never upgrade my farming past level 2..it may sound simple but try it out. Squlaor increases as the settlement grows very quickly. When you massacre the city, look at the squalor...it goes down by a great amount, and your population stays pretty happy.

    So, farms = squalor and squalor =
    The Gods envy us.

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  10. #10

    Default Re: High Population problems? read this

    I build farms as soon as possible in small towns, but in large cities or fast growing ones I try not to build any at all.

  11. #11
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: High Population problems? read this

    Quote Originally Posted by TruePraetorian
    if you guys really want to not have to deal with red faces and not massacering your plebians, just dont let squlaor build up. It's pretty simple, i never upgrade my farming past level 2..it may sound simple but try it out. Squlaor increases as the settlement grows very quickly. When you massacre the city, look at the squalor...it goes down by a great amount, and your population stays pretty happy.

    So, farms = squalor and squalor =
    The reason squalor goes down when you massacre the population is because there is a small population relative to the size of the settlement's government building.

    I always upgrade farms to the maximum extent possible, for the following reasons:

    1. More grain = more money (from trading grain)
    2. More grain = more population growth = more taxpayers = more money
    3. More grain = population boom = bonus public order
    4. Cities will eventually grow and suffer squalor-related public order penalties without the farm upgrades anyway. Think of squalor as representing the natural curbing of growth when the city reaches its capacity. With the money accrued for reasons 1-3, you have plenty to spend on fancy buildings to keep the people happy - temples, theatres, etc.
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  12. #12
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: High Population problems? read this

    Here's a trick that I've learned that may help everyone out (credit to frogbeastegg for this): For any faction that can reach the huge city level, only let the positive population growth factor in the settlement details scroll reach 8%. Once the city reaches a population of about 24000, the squalor level will cancel out the positive growth to 0%.

    For some cities, it's nearly impossible to do this (Patavium, Carthage, Alexandria) because of their ridiculously high natural grain amounts. To limit this, don't build any farms in those cities.
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