Sure, but that makes sense if they're actually doing a fairly realistic sail-based naval combat engine. The AI has to be designed to work with those tactics. Once you get into Ironclads you're in the age of Steam. You can point the ship in any direction, and wind-based tactics don't matter. It's a whole other tactical situation, which implies a different tactical AI to develop.Originally Posted by christof139
I'd go for that Ancient/Medieval naval game too. The boarding/ramming action would be fun, and we'd get to play with Greek Fire! Probably more of a niche market thing though, so I understand why they did this as their first naval combat engine. If they get this right (I'm naturally skeptical but I hope I'm proven wrong), then it can be easily adapted to an expansion or later game with steam powered navies, or a mix or sail and steam. Internal combustion powered ships are much easier to model than sailing ships and tactics.I am still waiting for an Ancients adn Medieval naval Warfare game, and it shouldn't be hard at all to produce. That would be great and a lot more fun methinks, at IMHO, and I m also waiting on a mid 1800's to about 1870 or 1880 era naval game encompassing the ACW and Ironclads.
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