
Originally Posted by
Zenicetus
Sure, but that makes sense if they're actually doing a fairly realistic sail-based naval combat engine. The AI has to be designed to work with those tactics. Once you get into Ironclads you're in the age of Steam. You can point the ship in any direction, and wind-based tactics don't matter. It's a whole other tactical situation, which implies a different tactical AI to develop.
I'd go for that Ancient/Medieval naval game too. The boarding/ramming action would be fun, and we'd get to play with Greek Fire! Probably more of a niche market thing though, so I understand why they did this as their first naval combat engine. If they get this right (I'm naturally skeptical but I hope I'm proven wrong), then it can be easily adapted to an expansion or later game with steam powered navies, or a mix or sail and steam. Internal combustion powered ships are much easier to model than sailing ships and tactics.
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