Well, why are you people so angry about the modablility and all. You do realise that the majority of the players who actually play these games don't even use them? In my area I know of 15 people who actively play the total war series. They all love them to bits and guess what. Only one other person aside from myself actually uses mods that I didn't get for them. (thats right, I actually spend money to give your mods to people....) So stop being so harsh. It actually doesn't matter to the general user and if you want to mod find your own ways to do it without bothering the developer. (While I may sound it I am not anit-mod or anti org. I love most of the material you guys have put out there and will continue to play them.) I mean you actually expect them to spend hours and hours making a game completely moddable for you? That actually costs them money you know and you should really be forced to pay for that ability. Yet you groan and whine when they don't make it as accessible as you want it. Well then go make it yourself you whiners. If you can do something about yet choose not too you have no right to complain. (I mean look at alpaca, grumpyoldman, and knight errent. They developed the tools for FREE and made the game moddable on their own time because they love the games. So stop your whining and learn how to program/hex edit.) I mean if you really wanted a game bug free and moddable don't buy sh*tty games and they won't make them!

Okay so now that that is out of my system I will continue.

As for those who say this era is not tactical you have not played NTW2. I mean aside from basic hammer and anvil tactics and flanking was the medieval period all that tactical? The ancient time period was I agree but not nearly to the extent that musket era was. Read the chapter in the book SHOGUN when john Blackthorne decribes one of the musket battle he saw in the netherlands? They were insanely complicated and required immense tactical skill and inniative to win. Comparing this era to the other two mentioned is like comparing chess to checkers. Sure they are both enjoyable strategy games but one does not have the depth and lgoical reasoning of the other.

This period probably has the best naval battles in history except possibly the battles of the classical period and possibly some asain stuff that I don't know about. I mean, who hasn't had dreams of attacking a spanish galleon and using superior speed and skill to outwit her massive amounts of both men and firepower?

I have complete trust in CA to deliver another great game that is a sweet and liberating choice when compared to its ultimately drab and pathetic counterparts in the RTS genre. (Excludin EU, Civilization, and Age of Sail) Seriously, how many manic yet tactically limiting basebilders can you handle before that thirty story window starts looking awfully inviting.

My Wants.

I would like the sailing game to be good, balanced within reason and able to live up to its real-life counterpart.

Good diplomacy but the diplomacy from Medieval would be fine.

Mass battles but with the UI to go with it. Don't make it so that it looks nice but you can't control the 30 000 men you just invested millions of pounds on...

Oh, and a Gatling gun..... That would be good.

Now the above (and below) statement/s do not apply to everyone or even the majority. But seriously, some of you people need to unclench your buttholes and start passing real stools like the rest of us.