it's good with me.
it's good with me.
18th century warfare culminating to Napoleonic Wars was not about stand and shoot until the last one survive. The bayonet was invented and refined in that time frame for a purpose.
Annie
AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters
I love 18th century naval warfare though I have always found the land wars a bit less appealing but that is more the campaigns. I am very interested in the game but that said I still may not buy it if CA/SAGA are using the same invasive copy protection that they installed on Kingdoms, which I also have not purchased for that same reason.
I own every other game and expansion of the series, sometimes multiple copies. But I have to say that this is where I draw the line and I will not buy any new products until the copy protection is safe and noninvasive.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I am really more optimistic with this game as I read earlier in the post that M2 was made by the Australian group while the others were made by the UK group. If M2TW even had as many patches as RTW did (up to 1.5 was it?) I think it would be a vastly greater game then it is even now at 1.2 (although I hear about FactionHier having 1.3?). So yeah, I'm gonna wait for it to come out, read what people say, look for the patch support TW games need, and then judge if it will make my 2008 christmas list. Also, my response to the original question is that yes, I am happy with the decision made as I loved the gunpowder units along with pike support in the end of my campaigns in M2TW. Aventuros and Musketeers for the win!
So I'm guessing because soldiers are being lined up to be shot down with ease there will be about 50-80% of the army dead?
The engine for this game, without major modifications, will be useful from shortly after the end of the Pike and Musket era until the mid 1800 (around the American Civil War).
They're right to finally do naval battles... it'll add much needed depth to an era where land battles wont have much diversity of unit types. Unit decisions will be based on what you can afford, not what type of unit you need, since gone will be the Swords vs. Spears and Two-Handed vs. Shields debates.
For those pondering the direction the games can take, i reckon that if done correctly, they could probably do the entire second half of the 1800's up until the end of WW2 - and before people moan 'but how will planes work', they could be done like navies are currently done - pieces on the map, nothing more, that have a certain range depending on the planes in the stack and can be used to target enemy buildings - like assassins committing sabotage. Obviously, if there are enemy planes in that province then you'd risk losing some of yours, and obviously if civilians are killed through the bombing, then that would increase the amount of resistance you'll face upon invading the province. It would also increase the strategic value of some provinces, giving you the chance to build airfields there so you have greater reach into enemy territory.
And as for nukes - they could also easily be done. Limit factions to a maximum of maybe 5 (after all US, didn't have that many even by 1950) and make them hilariously expensive, as well as requiring the capture of certain provinces with the resources required (uranium!) and only allow them at certain times that correlate with the scientific advances that enabled them.
I feel this would be a pretty cool game. It would have a lot of scope, and you'd get a sense of just how much has changed in recent years.
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