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  1. #1

    Question Creating Watchtowers & Forts

    Hi Folks,

    I am very new To M2 and I have observed Watchtowers that appear to have been created by other factions.

    I have been made aware of the fact that the game includes Watchtowers and Forts.

    Can somebody please tell me how I create Watchtowers and Forts please?
    Sorry if this sounds a bit basic, but I have had a good look, and can't see how to make them.

    Thanks *

  2. #2
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Creating Watchtowers & Forts

    You need an army led by a general or just a general. If he is in suitable terrain outside a settlement and selected, you can build them via the building button at the lower right corner, the same button you use to build buildings in settlements.


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  3. #3

    Default Re: Creating Watchtowers & Forts

    Thanks Husar,

    Much appreciated

  4. #4

    Question Re: Creating Watchtowers & Forts

    Another question...

    How do forts differ from watchtowers?
    Example - Can you place troops in forts, and if attacked, will a battle be fought with my troops defending this building, on a battle map?

    Thanks for reading...

  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Creating Watchtowers & Forts

    watchtowers are statuary buildings that wont leave when built... they provide a large line of sight. you can also conquer a watchtower by conquering the area or standing an army near it. rebels gather around watchtowers. they can only be created in own territory

    forts are forts and you can make m everywhere. your army will stay in it, and when attacked you will defend the forts, on the map. they will disband as soon as you end the turn without units in it.

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  6. #6
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: Creating Watchtowers & Forts

    Yes. Forts appear on the battlemap with your troops inside. Generally I do not fight from forts. They make usefull waypoints for travelling armies without generals or holding chokepoints in mountains.
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  7. #7
    Member Member Kraggenmor's Avatar
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    Default Re: Creating Watchtowers & Forts

    Quote Originally Posted by avery123
    Another question...

    How do forts differ from watchtowers?
    Example - Can you place troops in forts, and if attacked, will a battle be fought with my troops defending this building, on a battle map?

    Thanks for reading...
    Yes.
    The for requires an opposing army to beseige it, as they would a settlement. If the enemy army has seige weapons they can use them to hole your fort's walls.

    On the battle map your fort is basically just a big walled in square with two gates. No towers or anything fancy. Your archer can shoot over the walls at approaching forces and vice versa.

    The primary advantages of a fort are that it limits the number of ways an opposing force can get at you, allowing you to wait for them to commit to assaulting one of the gates letting you pin their leading troops there while you send flanking forces out the other gate.

    Forts also essentially nullify any advantage of a cavalry heavy (read: Mongol) army.

    A fort placed at the end of a bridge (or other choke point) you don't want being crossed is pure strategic gold.

    The disadvantages of a fort are that it limits your ability to move and, if your force is very large, it can be a real pain trying to set them up in the fort pre-battle.

    Outside of battle, forts make good waypoints for housing troops on long journeys. Troops in a fort don't rebel so, if you're territory is such that you will have a need to take long ground trips to get to places (like trying to get to Sarkel from anywhere in Russia) you can build a string of forts along a path and keep them minimally manned to give you a place to house troops so they don't go rebel on you.

    BTW: Over time I have become a HUGE fan of Watch Towers and I build them often.
    Last edited by Kraggenmor; 08-22-2007 at 20:20.


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  8. #8

    Lightbulb Re: Creating Watchtowers & Forts

    Many thanks guys.

    This will change the way that I play the game totally.
    Especially as I'm playing as the HRE (Germany). I have a lot of areas that need plugging on the campaign map. It seems that everybody wants a peice of me at the moment.

  9. #9
    Member Member Zenicetus's Avatar
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    Default Re: Creating Watchtowers & Forts

    Quote Originally Posted by Kraggenmor
    Over time I have become a HUGE fan of Watch Towers and I build them often.
    Me too. A single general unit can move around fairly quickly, and keeping him out of settlements building watchtowers (while still close enough to his main army garrisoned there), helps avoid picking up too many of the "lazy sitting in a settlement" bad traits.
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