I concur.Originally Posted by LegioXXXUlpiaVictrix
I concur.Originally Posted by LegioXXXUlpiaVictrix
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
---
Pay heed to my story named The Thief in the Mead Hall.No.
---
Check out some of my music.
I'd like to see 4 turns a year. 240 turns just seems like to little time to me. I don't like to feel rushed when playing strategy games, which is probably why I suck at RTS games.![]()
I vote 4. And who is to say that those of us who want realism are being ridiculous? I understand it is a game, but my enjoyment of it would be crippled if it took me two years or more to simply get a fleet from France to Egypt. In this time period things moved at such a pace that a two turn per year system simply cannot convey the nature of the era. For me, immersion is something I seek in games. I am particularly interested in seeing things portrayed somewhat believably in this game, as the era has been a favorite subject of mine for several years now. So that's my take on it. If we're concerned about different types of gamers with different preferences (which I think we are) a great way to deal with the issue would be to expand the aspect of campaign goals, and what constitutes a victory. My biggest complaint with nearly every grand strategy game I've ever played is that the wars are nearly always total, and to achieve victory involves the complete conquest of the map. To have more realistic and limited criteria for a campaign victory would appeal to people who are interested in shorter games, I imagine. So hopefully we could all be satisfied.![]()
but it would be out of the question for gameplay's sake. The campaign would last much much too long.12 turns a year would not be out of the question for realism's sake
Even at 4 turns that quite a lot of turns, but 2 seems a bit too short as well. I wonder what they'll decide?
Maybe 4 years and have it only cover 100 years time instead of 120.
I think there should be an option to allow players before campaign start to select the amount of time per turn whether it's 1, 2, 3, 4, etc. years per turn or a certain amount of months per turn. It would make for a versatile game regarding time. Of course, gameplay, presentation, and all other relevant areas should be then properly covered in conjunction with this time choice. It would take take much more time to complete such a product, but ohhhh the beauty of it in the end.
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
---
Pay heed to my story named The Thief in the Mead Hall.No.
---
Check out some of my music.
Personally I would love to see a return to the way STW worked, 4 turns a year. I think I had more "fun" playing that game than any other total war title to date. With the possible exception of MTW.
Multiple starting dates would also be a great added bonus.
God Paradox
Spoiler Alert, click show to read:
Useful MTW2 Threads
How To Create The Perfect Statesman By Kobald
A Guide To Guilds By Davybaby
Useful Strategy Tips Forum Sticky
I think it should be 4 turns per year and America arising at 1770. In a expansion bout the revolution the time would be 12 turns a year cuz after all, 20 turns is not much for a expansion XD. Thats what i think is best for the game.
I think that Nobunaga never wanted to be at Hounnoiji
Bookmarks