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  1. #1

    Default Re: Experience

    Routing units give 1/5 of normal exp. All units when not routing give the same. I think that the experience ratio is the same regardless of unit-size as it is individual based. Fewer troops kill fewer enemies, so you 're even. btw the experience level requirements go up in a Fibonacci-like sequence, as Jerome has said.

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  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Experience

    what's a Fibonacci-like sequence ?

  3. #3

    Post Re: Experience

    Hi Poulp',
    Perhaps this page could help you.
    Dawn is nature's way of telling you to go back to bed

  4. #4

    Default Re: Experience

    That's a math-heavy page! For the non-math type of people around, Fibonacci series is a series of numbers where the first two are 0 and 1 and every other after them is the sum of the two numbers right before it. So it's like that: 0, 1, 1, 2, 3, 5, 8, 13, ...
    Last edited by Aradan; 08-23-2007 at 13:24.

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  5. #5
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Experience

    I see

    thanks a lot, it always a pleasure to learn something.
    (although I was afraid when I saw the formula)

  6. #6
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Experience

    I agree with Aradan.

    Furthermore.

    1) Exp is held at individual soldier level. A units exp is an average of its men.

    2) If you have two partially delpleated units you can bring one up to full strength leaving a second depleated unit. You can merge back and forwards between the two units. The men that make up the units varies. Its sometimes possible to group all the experienced men into the depleted unit seemingly gaining experience.

    3) When you retrain a depleated unit the new soldiers are supposed to arrive with an experience the same as the average of the soldiers in the unit.

    4) Thus group experienced troops together in a depleated unit, retrain, and hey presto a full strength unit of experienced troops.
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