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  1. #1
    Member Member fenir's Avatar
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    Default What we would like to see in ETW.....

    This thread, I hope will present ideas on the various items we would like to see included from previous TW games, and maybe some new ideas?
    Lusted, any chance you could complie the list and send to CA for us please?

    Please use Point form, and try and think of how CA could best implement these ideas. Be reasonable!!

    exempli gratia:

    1. Titles.
    I would like to see these re introduced. The abililty to raise and award in succession Knight(sir), Baron, Viscount, Earl, Marques, Duke and maybe the odd prince.
    And have this included in the name as in MTW.
    To award titles, click on the unit card to which a button on this card will allow you to award/view and or other things the unit in question.

    2. Succession.
    Can we please make it primus genetia (first born) as in salic law. With the abilitly to change heirs if we want to.

    3. Lords.
    Can we please have families occupie titles and succeed by their son's primus genetia. This would give great immersion.

    4. Please take away adoption.

    5. Keep the generals, but intergrate this with the lords function.

    6. increase in the number of trabe goods. and the ability to mod more types.

    7. The increase of provinces. but not so we can race from town to town.

    8. Please include the "get of my land or suffer" diplomacy.

    9. Please, Limit the V and V.
    Most people in life aspire to achieve good V&V, and therefore we need something to represent this. And can we limit these to 8. And perhaps 6 ancillaries. And have some traits run in families with the ability of certain types of ancihllies being passed father to son?

    10. This is a wish....to enable the recruitment of units to represent the units that were recruitable in there areas.
    Does not have to be exact, we can make it that later. just if you could put that in game, like the legion names.

    exempli gratia: London, can recruit foot regiments of the following names.
    Unit of 100 foot. 57th regiment of foot Middlesex regiment.
    Unit of 100 foot, 3rd Regiment of foot Royal Kent Regiment.
    Unit of 100 foot, 35th Regiment of Foot, Royal Sussex regiment.
    Unit of 40 Cavalry, say the 1st Dragoon Guards.
    Or the Life Guards and so on. that would mean unit and region specific identification.
    et cetera...

    Workabilitly.
    We would also need to be able to retrain these units in all other regions, we just can reproduce that number regiment in other areas. So once destoryed. We will have to recruit another.
    So perhaps, on the recruitment screen, we choose recruit Foot Regiment. and have either buttons to which regiment we want it to be. Or just include all the regiments under foot, and allow the recruiting as per individual cards? EG: Just choose 3rd Foot Regiment Royal Kent. Or 57th Middlesex, et cetera...

    Yes I know Kent had the 3rd and the 50th Foot, but that can be condensed to their almagamation regiments as with Sussex, Kent and many others.
    Heck I will even send you the list, with foot and cavalry.

    Most nations had Regiments recruitable by area, and would be fantastic immerision factor.
    But like i said, it's a wish.

    11. PLEASE. make spies and assinians live on unless killed. As in MTW. It removes the micromanage and headache of replacing these units in your towns. Which is really annoying. I would rather micromanage the economy or industrial out put than have to keep replacing spies et cetera...

    Anyway I can't think of anything else at the moment.

    sincerely,

    fenir
    Last edited by fenir; 08-23-2007 at 08:00.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  2. #2
    Member Member mor dan's Avatar
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    Default Re: What we would like to see in ETW.....

    please limit the amount of the game that is hard coded. the true gold in the series is the ability to mod the game. the more that is hard coded, the harder it is to do that in a complete fashion. we DO respect the work of those programming the game, but we also want to make the game live on through multiple mods. M2TW was the most moddable yet, but there were still many things hard coded that we couldn't touch. i would really like to see everything be open range...
    "Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.

    The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig

  3. #3

    Default Re: What we would like to see in ETW.....

    Bizillions of troops on the field at the same time!

  4. #4

    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by Furious Mental
    Bizillions of troops on the field at the same time!
    U can already do that in M2TW...

    I will like to have the ability to create your own flag ship you know the one that leads the navy....
    that will be so awesome!!!

    http://en.wikipedia.org/wiki/Flagship
    Last edited by Eng; 08-23-2007 at 10:31.

  5. #5
    Still warlusting... Member Warluster's Avatar
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    Default Re: What we would like to see in ETW.....

    I'd like to see the thing from M2K, Heroes. Y'know, have Frederick the Great leading your troops...

  6. #6

    Default Re: What we would like to see in ETW.....

    A redesigned campaign....maybe even real-time....at the very least, with all the micromanagement taken out and a more realistic recruitment system. Then maybe a focus on realism (CA! Your precious kiddie demographic doesn't play the campaign anyway!) to make the movement rates make a bit of sense, and not have newly recruited diplomats dying of old age before they can reach Russia from France.

    Basically I want 90% of the changes to be to the campaign.
    Last edited by GFX707; 08-23-2007 at 12:06.

  7. #7
    Imperialist Brit Member Orb's Avatar
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    Default Re: What we would like to see in ETW.....

    I'd like to see a lot more difficult customisation.

    Something like:

    Land battles autoresolve, land battles battlemap, sea battles autoresolve, sea battles battlemap, campaign finances, campaign AI strength, campaign missions, campaign starting situation.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

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  8. #8

    Smile Re: What we would like to see in ETW.....

    Amphibious Assaults: Ships acting like seige equipment at sea, firing upon positions on the ground, with men storming advanced seabases.

    Historically accurate in every sense for the period!

    How to do it:

    (1) Create Campaign map icons that are "seigable/assaultable", much like settlements.

    (2) Ships should be manned by more than one unit (Sailors and Marines). Basically like seige equipment that require multiple units to man it. Allow certain units to leave the "Seige equipment" (Ship), and when they do so, they automatically man small boats. These small boats can be manipulated just like any other seige equipment, and must be unmanned in very shallow water.

    (3) Require a certain number of units for gunning efficiency on the ships. For example, let us assume that only five ships may be taken in for a seige of a dock, port town, or seabase. Each ship is comprsed of four "infantry" units: 3 of sailors, 1 of Marines. This would equal a total of 20 units in the battle from the player's perspective. Marines would man no guns and thus not effect the ability of the ship to fire cannons. Each group of sailors would man 1/3 of the ships guns, so if they were to leave the ship for a land assault, it would diminish supporting fire power. This would force a tactical decision on the part of the player to weigh his options in deciding on how many troops to send forth.


    I dream of British and Continental Marines and the amphibious assault!

    Edit:
    Furthmore, advances in cannon and and technology would alter the distance that ships and land-based cannon would be from each other. Of course, it is to be expected that the heavier land cannon would typically launch further, giving another advantage to the defender and retaining some element of the "seige and assault" that makes TW so excellent.

    Imagine, if you will, the following:

    You, the assaulting player, have lined your ships against the enemy guns, and have taken a beating coming in against the wind. You detach your small boats to allow your Marines and a small supporting contingent of sailors to row forth and assault the port. As they head through the rough seas, cannon balls fly by and splash in the water around them. You focus on your Marine Captain's boat, as your admiral watches from his flagship. He leads nine other boats towards the shore as both land and sea trade cannon fire. To the right, the distracting amphibious force is taking heavy fire and you see a small boat or two sunk by cannon fire in one shot! To the left, the main effort heads towards the safety of the small beach at the cliffs below the cannons. Rifle fire rains down on the crew of the force, as cannons continue to roar overhead.

    You reach the safety of land and are met by an opposing force of rifles fortified in defense positions. You call for fire support from the ships behind and light up your enemy, meters away as your Marines charge the battlements with bayonets in hand!
    Last edited by Divinus Arma; 09-11-2007 at 03:09.
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  9. #9

    Smile Re: What we would like to see in ETW.....

    Sticky this thread please? It's bound to be repeated many many times.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  10. #10

    Default Re: What we would like to see in ETW.....

    would be interested to see the Indian (i.e. Battle of Assaye)
    Shinai Fodder

  11. #11
    Member Member Jeroen Hill's Avatar
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    Default Re: What we would like to see in ETW.....

    1 other thing, landmarks on the campaign map of famous battles please

  12. #12
    Your Divine Intervention Member Snite's Avatar
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    Default Re: What we would like to see in ETW.....

    The only thing off the top of my head would be to have the capability to order your men to advance as they fire. First rank fires, takes knee to reload, and the next rank moves up in front of them, and doing this they advance across the battlefield.


    Snite
    Ubi Libertas Habitat Ibi Nostra Patria Est: "Where Liberty Lives there is our Homeland"

  13. #13

    Default Re: What we would like to see in ETW.....

    i wonder if slavery will be present as that was a major earner for the UK in those times.

    main things id like to see

    1.Arkwright, Cadbury etc.. economic as well as military figures (i always think the TW never focus too greatly on economy)
    2.A big focus on the industrial revo if you are playing as the UK (i dont know how much it affected other nations but if wikipedia is correct it certainly made the Uk top of the tree in the 19th and early 20th century)
    3.Basically a much bigger focus on economy but also (for players who just like the war) the ability to turn micromanagement of ur economy off
    4.The ability to make laws and change ethics. this has been mentioned somewhere but id like to be micromanageable (with the option to turn it off of course) and for instance with laws the ability to pass health and safety acts for instance that would help the public to like you
    5.Railroad
    6.Major trade interface overhaul, with a much higher importance being placed on trading
    7.Exploitation of the West Indies and Carribean for sugar, cocoa beans etc
    8. And finally something i've always wanted to see in TW, when there is a riot i want there to be the option to go down to ground and control your troops against the rioters. i think it would be a nice novelty device to have within the game and probably wouldnt take too much effort

  14. #14

    Lightbulb Re: What we would like to see in ETW.....

    one thing i forgot to add.....

    conscript-diddly-iption!! this would integrate with the logistics systems ppl have been talking about and also with my railroad point. never mind the fact you could raise armies of millions if needs be.

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