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  1. #1

    Default Re: What we would like to see in ETW.....

    I don't know about "we" but I would like to see, less battles.

    Every single battle should mean something from strategic perspective. Enough of the TW where you see "oh, one more weak horde coming at me" type of behavior. Loosing battle or you elite troops should actually mean something. You can't recruit good units right away, only militia which is no good against real troops. That's why you can't loose or you will be in a strategic situation where you need to stop your advantage (in case), or send other troops to reinforce that front where you lost your battle.

    This also comes to where AI builds smaller amounts of stacks and when they build, those stacks should look like real armies or divisions to. I mean some sense in them, real historical variety of troops in the stack would be ideal approach if possible. Nothing has bored and frustrated me in Total Wars as much as the knowledge that after this battle there will be new one in that same place, just after few turns with same like stack trying the suicide trick.

  2. #2

    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by Praxil
    I don't know about "we" but I would like to see, less battles.

    Every single battle should mean something from strategic perspective. Enough of the TW where you see "oh, one more weak horde coming at me" type of behavior. Loosing battle or you elite troops should actually mean something. You can't recruit good units right away, only militia which is no good against real troops. That's why you can't loose or you will be in a strategic situation where you need to stop your advantage (in case), or send other troops to reinforce that front where you lost your battle.

    This also comes to where AI builds smaller amounts of stacks and when they build, those stacks should look like real armies or divisions to. I mean some sense in them, real historical variety of troops in the stack would be ideal approach if possible. Nothing has bored and frustrated me in Total Wars as much as the knowledge that after this battle there will be new one in that same place, just after few turns with same like stack trying the suicide trick.
    Best suggestion I've seen so far. Way too many battles in current games, they feel like chores after a while.

  3. #3

    Default Re: What we would like to see in ETW.....

    1. Titles. I would like to see these re introduced.
    No way. Too much micromanagement. With all the fleets and transports running around in this era you can be sure there will be plenty as is.

    8. Please include the "get of my land or suffer" diplomacy.
    Here, here!


    11. PLEASE. make spies and assinians live on unless killed. As in MTW. It removes the micromanage and headache of replacing these units in your towns.
    Great idea, have spies represent not individuals who live then die, but networks that live on as long as you keep them funded.

  4. #4
    Member Member fenir's Avatar
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    Default Re: What we would like to see in ETW.....

    Some good thoughts coming, keep it up guys.

    fenir
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  5. #5
    Could be your God Member Abokasee's Avatar
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    Default Re: What we would like to see in ETW.....

    Some how discourage having a mass heavy cavalry for web battles

    Various changes in weapons and units throughout the game, so at first units will be equipted with feeble muskets and mainy troops having pikes, then all musket be replaced by better rifles, and pikes be completely obsalete.

    When a factions becomes conquered, if a former ally comes to "liberate" this means that all the regions the faction orginally had, which have been conquered by you, are given back to the spainish, this will massively improve relations with that faction, and you will get a good amount of support from local troops filling in gaps in your army ranks, of course you can choose if your liberating, or just "Taking it over"

    Have various different TYPES of assaination atempts, so for example you can choose between poisoning, stabing, etc

    Ships be distructable, so that bits will fall off, instead of it suddenly sinking

    When Infantry shoot, they shoot in ranks, but one row shooting after the over, or maybe even the front row croatches, and the other 2 ranks fire along with the front.

    NO DAM SHEILD BUG

    Agent able to aquire aprentices, these will help the agent, and when the agent dies, he will be replaced by his aprentice

    Regional troops would be pretty nice
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  6. #6

    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by fenir
    8. Please include the "get of my land or suffer" diplomacy.
    Pity there isn't this option in M2TW (several crusading armies remained on my lands for years).

    11. PLEASE. make spies and assinians live on unless killed. As in MTW. It removes the micromanage and headache of replacing these units in your towns. Which is really annoying. I would rather micromanage the economy or industrial out put than have to keep replacing spies et cetera...
    This makes no sense. A spy / assassins killed during a mission has to be replaced just like one that dies of old age. If you allow them to live forever all the factions will end up with super elite spies / assassins with hundreds of years experience.

    Quote Originally Posted by hoom
    -The ability for the AI to actually accept peace at times that would be good for it (implied by change/merge of AI but its still a Want)
    Do you mean the AI will offer a cease fire benifical to the faction crushing it? In M2TW the only cease fires I got involved me having to pay the faction I was crushing hundreds of florins for several turns (I rejected them and usually crushed the faction in a few turns).

    Quote Originally Posted by Abokasee
    When a factions becomes conquered, if a former ally comes to "liberate" this means that all the regions the faction orginally had, which have been conquered by you, are given back to the spainish, this will massively improve relations with that faction, and you will get a good amount of support from local troops filling in gaps in your army ranks, of course you can choose if your liberating, or just "Taking it over"
    By 'factions becomes conquered' do you mean that some regions of a faction has been conquered or that the faction has been destroyed? In the latter case there is no one to give the regions back to because the leaders of the faction have probably been executed. Though the former case may be an interesting way to improve your reputation and attack another faction 'for morally correct reasons'.

    However it would also be fun to have the people of a region support the attacking army because they hate the leader of their faction and want them overthrown (so you have to keep the population happy).


    Personally I'd like the ability to repress the population if they demand more freedom (military dictatorship, with regular executions). Trying to subjugate the population could be interesting, especially if they try to revolt.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
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  7. #7
    Member Member Elmar Bijlsma's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by uanime5
    Pity there isn't this option in M2TW (several crusading armies remained on my lands for years).



    This makes no sense. A spy / assassins killed during a mission has to be replaced just like one that dies of old age. If you allow them to live forever all the factions will end up with super elite spies / assassins with hundreds of years experience.
    Not really, because they would inevitably be killed anyway. Sooner or later their luck will run out and that minimum 5% chance to die on operations will come and bite them in the ass.

    The way it is now it's just too much micromanagement to build and maintain an adequate spy/assasin/diplomat network.

  8. #8
    Could be your God Member Abokasee's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by uanime5
    By 'factions becomes conquered' do you mean that some regions of a faction has been conquered or that the faction has been destroyed? In the latter case there is no one to give the regions back to because the leaders of the faction have probably been executed. Though the former case may be an interesting way to improve your reputation and attack another faction 'for morally correct reasons'.

    However it would also be fun to have the people of a region support the attacking army because they hate the leader of their faction and want them overthrown (so you have to keep the population happy).
    When i say a "faction becomes conqured" I mean it be destroyed, but they didnt always excute the leaders, they exliled neapolean, also, maybe a heir or relitive might of escaped the Axe/Guillitine/Noose etc
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  9. #9
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: What we would like to see in ETW.....

    Above all: AI meaning Artificial INTELLIGENCE
    Unique cities!
    More differences between factions (though this won't be as much of a problem as Knights have died out)
    Regional troops
    Last edited by IrishArmenian; 08-26-2007 at 20:24.

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  10. #10

    Default Re: What we would like to see in ETW.....

    Multiplayer Campaign.

    Nameable Regiments, would love to name my regiments 54th Foote, 1st Co. or whatever

    Huge variety in units on a national scale, no more Blue Tunic+Chainmaille = France and Black Tunic+Chainmaille = Germany

    Revolutions! it was quite the fashion of the time.

    Redcoats hats changing from different time periods :P

    When we are having multi-army battles i dont want some vague Attack/Defend/Shoot mode for them, because they still act like gits, just make it so that i can push an arrow ----> and my 20 unit cards slides over and shows me that armies 20 unit cards, magic! With the PAUSE button we can then organise them splendidly and on a massive scale.

  11. #11

    Default Re: What we would like to see in ETW.....

    I'd like to see deployment area's disappear from the battle map and your forces have to actually march to position themselves in their order of battle.
    With reinforcements arriving during the battle at various points on the map be it being preplanned or not,maybe the chance of a flank march with the better general's.
    General's ability to motivate his troop's on and off the field of battle
    e.g. not all troop formation's march at the same pace so with a General he could spur them on to march a bit quicker.
    A better moral system where troop's could waver or even break on seeing friend's close-by rout.Maybe each troop type could have their own moral status e.g. Guards would be Elite,Grenadiers would be Veteran,Common line troops would be Trained and Concripts and the like would be Raw.
    Really looking forward to this game because this was the era when nation's were uniforming their armies in specific colour's.
    I wonder if they'll include pirates on the high sea's??? Could be nasty!!!

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