-Uniquely identified units (STW had them!) so we can keep better track of our favourite/much abused units.
I don't think quite as rigid a method as fenir suggests but more like each city has a list of locally recruited regiment/unit names & just sequentially numbers them as built.
Merged units would keep the more senior number (lower/by experience) unless the unit had been nearly destroyed, in which case they get absorbed into the younger unit.
That way, you could have the 33rd Regiment of Foot, Royal Sussex regiment being much more famous than the 35th (who were tragically slaughtered to the last during a minor skirmish on their first deployment)
The roleplayers can carefully nurture specific units to be closer to history while those who don't care won't need to be troubled by extra complexity & just ignore the names, merging as they see fit.
-Definitely not a realtime campaign (thankfully info to date specifies turn-based).
-Classical/Medieval period formations/animations & walls being in the data-files even if not actually used by the game so that modders for other periods can do their thing without too much issue.
-Dismountable cavalry/mountable infantry (in the same vein)
-city/army view (though, reading between the lines, I suspect we may have a fully dynamic zoom from campaign to battle/city like Supreme Commander so this may well be implicit already)
-Lots of bizzare hats! :)
-The ability for the AI to actually accept peace at times that would be good for it (implied by change/merge of AI but its still a Want)
-Ability to have cities actually be ports without needing a separate port & for cities to be on islands/peninsulas with up to 3 sides being wall into sea/river or even 4 sides with a bridge.
-Sea vs. shore-battery battles.
-Easier ability to mod custom cities.
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