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  1. #1
    Member Member hoom's Avatar
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    Default Re: What we would like to see in ETW.....

    -Uniquely identified units (STW had them!) so we can keep better track of our favourite/much abused units.
    I don't think quite as rigid a method as fenir suggests but more like each city has a list of locally recruited regiment/unit names & just sequentially numbers them as built.
    Merged units would keep the more senior number (lower/by experience) unless the unit had been nearly destroyed, in which case they get absorbed into the younger unit.

    That way, you could have the 33rd Regiment of Foot, Royal Sussex regiment being much more famous than the 35th (who were tragically slaughtered to the last during a minor skirmish on their first deployment)
    The roleplayers can carefully nurture specific units to be closer to history while those who don't care won't need to be troubled by extra complexity & just ignore the names, merging as they see fit.

    -Definitely not a realtime campaign (thankfully info to date specifies turn-based).

    -Classical/Medieval period formations/animations & walls being in the data-files even if not actually used by the game so that modders for other periods can do their thing without too much issue.
    -Dismountable cavalry/mountable infantry (in the same vein)

    -city/army view (though, reading between the lines, I suspect we may have a fully dynamic zoom from campaign to battle/city like Supreme Commander so this may well be implicit already)

    -Lots of bizzare hats! :)

    -The ability for the AI to actually accept peace at times that would be good for it (implied by change/merge of AI but its still a Want)

    -Ability to have cities actually be ports without needing a separate port & for cities to be on islands/peninsulas with up to 3 sides being wall into sea/river or even 4 sides with a bridge.

    -Sea vs. shore-battery battles.

    -Easier ability to mod custom cities.
    maybe those guys should be doing something more useful...

  2. #2

    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by hoom
    -The ability for the AI to actually accept peace at times that would be good for it (implied by change/merge of AI but its still a Want)
    Presumably you meant "The ability for the AI to actually accept peace at times that would be good for it (and then not declare war on you again the very next turn)"

    Hope that makes it a bit more clear.

  3. #3

    Default Re: What we would like to see in ETW.....

    - Making the game a REAL turn-based game. IN RTW and M2TW, it is possible to move a little at the time to spot things or try sneaking stuff.

    - Having more options like in STW and MTW when one of your territories was invaded. This way it would be possible to react to an invasion or maybe instead remain in your city and fortified it

    - Reduce as much as possible micromanagement because of agents. It was fine with STW and then MTW also but the huge map of RTW and M2TW really makes this headache.

    - Come back to 4 TPY system but one turn income like in STW. Was very challenging to budget your money (because fields were being taxed only in fall right) although if proven to be the case, trade could bring income every turn.

    - Make commanding armies more realistic, where you virtually decided a battle plan with troops placed under subordinate commanders (not dumb ones this time please!) where it is possible to given them specific orders (eg. when signal X is given, move to point A, turn your forces facing left and envelop the enemy army's flank)

    - When new order must be given to troops, use a system of couriers and reports which would take time, might be misinterpreted by the subordinate commander or even intercepted by the enemy ! No more of this god all-mighty flying all-viewing camera.

    A better morale/cohesion system for units and their organization (a cohesion system such as in Waterloo, Napoleon's Last Battle would be simple and nice) Because having 100 horsemen running through 200 infantrymen without anybody being hurt or any formation messed up is completely stupid and impossible.

    More realistic political governments with titles such as ministers, generals, dukes/barons/counts, royal families, important religious characters, with historical succession laws for kingdoms and fiefdoms. Thus a governor could be named for a specific region instead of having to allocated a family for every town (cities could probably be ruled by lesser administrators I guess)

    A more realistic way of constituing armies where units where raised to be part of of sub-unit itself part of the main army. Also include OOB (Orders of battle) for army instead of a stack with 20 units in without any specified functions between units.

    As well as developing cities with buildings, new technologies or social/military/politic improvement should become available after specific buildings are build or events happened (time required could be hidden to the player and would depend on various factors) Such as the Marian reforms in RTW but on a much larger scale and subjects.

    An historically inspired logistic system and possible negative effects if armies get out of supply (desertion, disorganization, illness, etc)

    Much deeper diplomatic system and strategic agents (spy network, religious agents, princesses and royal marriages, etc)
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  4. #4
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: What we would like to see in ETW.....

    1) PIRATES! I am talking about proper Pirates here, not just rebellious ships, I want annoying little fella's who hound my trade routes (maybe not attacking trade ships if they don't feature, but causing a disruption of your trade route instead) and require my attention, the grand age of Piracy is in the timeframe, so I want Blackbeard to blow some holes in please. Hiring your own privateers would also be quite good, maybe if your hire them they only disrupt other countries trade and not yours, who knows, but I was rum drinking swashbucklers!

    2) Ability to rename ships, it's nothing huge but I liked naming my ships in Sid Meier's Pirates and let me add my own touch to the game.

    3) As has been touched on, do not make the games so rigid that nobody can make mods about anything but gunpowder era, allow hands weapons to still work well enough to equip lots with them etc

    4) Increase the diplomatic options and re-work it. It's certainly improved but a similar base as the one in EU would be quite good, where viewing your reputation is quite simple, if needs be for immersion just make it avasilable through an advisor who is mointoring relations with other factions. In EU, people don't just attack you, they usually do it because you have a poor reputation world wide or you've been rude to them, it works very well (though can be improved) but is a good base.

    5) More than one start date, let me fight the Napoleonic Wars and Wars of Independance, rather than waiting for them, by which time the world will be completely different.

    6) Glorious Achievements, let me win by conquering everything, but don't force me to do that. Alot of players like to sit and play realistically, MTW's GA's allowed you to win without going nuts, this was a great feature.

    7) Stick to the turn baded campaign, it works very well.
    RIP TosaInu
    Ja Mata

  5. #5
    Member Member Polemists's Avatar
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    Default Re: What we would like to see in ETW.....

    Charges.

    No i'm not talking about calvary, I am talking about infantry. Proper Bayonet charges. With how long it takes to reload the musket it was not uncommon to have your side charge the other while they were reloading. I want to see them be, brutal, bloody, and useful.

    Other then that I will be happy.

  6. #6

    Default Re: What we would like to see in ETW.....

    - Ability to send ships to support land armies in battles around coastal forts, or along major rivers, etc.

    - For the love of God, the ability to dismount cavalry during a battle! With the addition of the ability to garrison buildings on the battlefield, place troops behind cover, etc, it would make dragoons actually useful since they could ride out to seize strong points and then defend them on foot.
    Last edited by Furious Mental; 08-24-2007 at 05:33.

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: What we would like to see in ETW.....

    Group unit AI and enemy AI

    If you group units together, let them form walls etc
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

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