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  1. #1
    Member Member Polemists's Avatar
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    Default Re: What we would like to see in ETW.....

    Charges.

    No i'm not talking about calvary, I am talking about infantry. Proper Bayonet charges. With how long it takes to reload the musket it was not uncommon to have your side charge the other while they were reloading. I want to see them be, brutal, bloody, and useful.

    Other then that I will be happy.

  2. #2

    Default Re: What we would like to see in ETW.....

    - Ability to send ships to support land armies in battles around coastal forts, or along major rivers, etc.

    - For the love of God, the ability to dismount cavalry during a battle! With the addition of the ability to garrison buildings on the battlefield, place troops behind cover, etc, it would make dragoons actually useful since they could ride out to seize strong points and then defend them on foot.
    Last edited by Furious Mental; 08-24-2007 at 05:33.

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: What we would like to see in ETW.....

    Group unit AI and enemy AI

    If you group units together, let them form walls etc
    Quote Originally Posted by TosaInu
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  4. #4
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: What we would like to see in ETW.....

    I would like to see:

    TACTICAL MAP:
    - most important thing is AI and a base consisting of a stable, simple, well balanced, and well working battle system, like in STW. The required game skills should be about being a good tactician, not about knowing much about the special abilities of strange exotic units with warcries, shieldwalls and phalanx formation.

    - to this, only make one major addition that wasn't in STW/MTW1: field fortifications. They are the only major feature of warfare that was not yet introduced in STW/MTW1. Stakes, caltrops, trenches, barricades etc. Add this, in combination with bringing back the STW and MTW importance of taking advantage of the terrain, and the result is a game where both the natural and artifical terrain become crucial elements of the battles. I would also like to see larger battle maps with adding the camp of each army, important roads, river crossings and villages, and a necessity to protect the camp during the battle in order to not lose supplies etc., and a need to control the road to be able to advance and be able to receive reinforcements (using a similar reinforcement feature as in RTW). During deployment, you could select an area where you wish to set up camp, and another area for where to deploy your troops.

    - make sure most defeated armies can retreat mostly intact, so battles mostly end with casualty ratios such as 2%-5% except in more crucial battles with 5-40% or similar, and only an occasional slaughter with 10%-80%. Armies should be worn down more by supply problems than combat casualties! NOTE: if an orderly retreating army and a half-routing one don't look too much different, this can also be used to finally allow the player to use fake retreats.

    - make the AI capable of using cavalry properly for harassing, just as good as a human player can do it. Let the AI very seldom use cavalry for pure charges.

    - obviously: assaults on star fort cities! A good element of this would be moats, which one can choose to fill with stones and earth on the strategy map, in order to be able to approach the fort from more directions than just the gate. Also add so navies camped outside a coastal fort can take part in pounding it!

    - lift the limit on number of units in an army to perhaps 100 instead of 20! Make players able to go to battle with 100 units as long as they can afford to muster them! In RTW and MTW2, most battles are 20 units vs 20 units - not much variety there. I would like to see a lot of variation in strength and almost never see armies full to the limit the game makes. Handling around 100 units should be not problem in battle (just make 5 rows with 20 in each on the bottom of the screen, or 3 rows with 30 or something), especially if there are good group formations available so you can command them as groups instead of individual units!

    - IMPORTANT! make it possible to activate and deactivate "fire at will" for all selected ranged units even if also some non-ranged units are included in the current selection. Example: I want the entire left flank to open fire, but I have 4 pike and 1 cavalry unit there that I manually have to deselect after drawing a selection around the rest, before I can press the 'A' key. With RTW, this was the case, and in multiplayer this was immensely annoying and could sometimes lose a battle! And in a ranged combat game, it will become even more important than in RTW!


    STRATEGY MAP:

    - add desertion, attrition and supply lines. Add a system where a connected line of small forts must be controlled up to very close behind the army if it is to be supplied that turn. It shouldn't be possible to march straight into Russia without dropping off garrisons along the way and having severe trouble keeping the supply routes and roads covered properly.

    - add so that armies with low supply and deep in foreign lands are somewhat understrength when going to battle. Some units will not be able to take part in it but instead be in their camp. Also make those troops that do fight be a bit tired from start if they have marched far.

    - create an impressive diplomacy system where you don't fully control and can tax conquered land until either your enemy has signed a peace treaty with you (or you've controlled and garrisoned the province for at least 10 years). This way there won't be unhistorical conflicts with attempts to conquer entire countries: something that very seldom happened in this period. Also make sure a strong alliance is almost always formed against anyone trying to conquer an entire country, that refuses to accept a peace treaty after conquering about 1/3rd or 2/3rds of the country (unless the country is very small that is).

    - add "casus belli", without which you get a reputation penalty for attacking another country.

    - make it extremely difficult to maintain a good enough economy to keep large armies mustered even in peace time. Make sure the AI too decommissions ships and disbands regiments in peace time!
    Last edited by Rodion Romanovich; 08-24-2007 at 21:39.
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  5. #5
    Man behind the screen Member Empirate's Avatar
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    Default Re: What we would like to see in ETW.....

    Dear CA, take a look at the Europa Universalis series. You've probably done so before, but do it again. Play EU for a while. Play it again. After that you'll have a pretty good idea what I want added to your otherwise fantastic game(s). Thank you.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
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  6. #6
    Member Member BoyarPunk's Avatar
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    Smile Re: What we would like to see in ETW.....

    Quote Originally Posted by Empirate
    Dear CA, take a look at the Europa Universalis series. You've probably done so before, but do it again. Play EU for a while. Play it again. After that you'll have a pretty good idea what I want added to your otherwise fantastic game(s). Thank you.
    As a faithful player of EU, I'm curious as to what features of that series would you like to see CA emulate exactly?

    Personally, if I had to implement anything from Europa Univeralis into a Total War title it would be the almost limitless diplomacy options. One of EU's strengths.
    “If you want to be happy, be.”
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  7. #7
    Amazing Mothman Member icek's Avatar
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    Default Re: What we would like to see in ETW.....

    Will Poland have a real husars that were officially disbanded in 1776?

    If yes then world beware because againts them musket tactics are useless.
    Last edited by icek; 08-24-2007 at 18:38.

  8. #8
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by BoyarPunk
    As a faithful player of EU, I'm curious as to what features of that series would you like to see CA emulate exactly?

    Personally, if I had to implement anything from Europa Univeralis into a Total War title it would be the almost limitless diplomacy options. One of EU's strengths.
    Really apart from maybe attriton and diplomacy, theres not much they could learn from it, its a different engine after all, but its diplomacy is fantastic and something that would defiantely improve TW.
    RIP TosaInu
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