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  1. #1
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: What we would like to see in ETW.....

    Custom difficulty levels!

    Give us the ability to tweak the difficulty level of the game in various independant ways, e.g. AI hostility to the player, AI aggressiveness levels in general, AI economic bonuses, AI unrest bonuses, AI troop morale/accuracy/etc bonuses. etc etc.

    Obviously have Easy/Medium/Hard/V.Hard presets as before, but at least give us the option of ramping up the difficulty (M2TW is just too easy to win, even on VH/VH) in a way that suits us individually as players.

  2. #2
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by Daveybaby
    Custom difficulty levels!

    Give us the ability to tweak the difficulty level of the game in various independant ways, e.g. AI hostility to the player, AI aggressiveness levels in general, AI economic bonuses, AI unrest bonuses, AI troop morale/accuracy/etc bonuses. etc etc.

    Obviously have Easy/Medium/Hard/V.Hard presets as before, but at least give us the option of ramping up the difficulty (M2TW is just too easy to win, even on VH/VH) in a way that suits us individually as players.
    I second that motion. Plus it would would be nice if harder difficulty levels made the enemy smarter instead of giving them combat bonuses.
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  3. #3
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by woad&fangs
    Plus it would would be nice if harder difficulty levels made the enemy smarter instead of giving them combat bonuses.
    It would indeed be nice. But making a smart ai is a very tough problem for a game of this complexity - so i want the ability to give the AI loads of other bonuses 'just in case' we find the ai too easy to beat on a level playing field.

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