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  1. #1
    Member Member sassbarman's Avatar
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    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by NagatsukaShumi
    Really apart from maybe attriton and diplomacy, theres not much they could learn from it, its a different engine after all, but its diplomacy is fantastic and something that would defiantely improve TW.

    They should incorporate the national manpower rating from EU 2 it's a great feature and very realistic. They could also have ways to increase this number with upgrades like recruitment centers like they have in EU.
    Great game by the way haven't played it in years.

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: What we would like to see in ETW.....

    I played a demo of EU and it seemed incredibly dull, although that is just my opinion and to be fair I didn't play it for long. I really hope TW doesn't go down the EU road. While I want TW games to be more historically accurate and have more detailed management in general of factions, I think the reason the TW series is so popular is that it does offer so many interesting and unique factions and units. Although not to the extent of mods like EB though.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3
    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: What we would like to see in ETW.....

    If anything at all changes in terms of siege battle mechanics let it be this: Give the defender the option to meet on the field to prevent/counter the beginning of a siege. This would make the 1 unit besieging a city with an entire army in it alot less annoying, since it could be dealt with. Retreating behind the walls or meeting on the field should be the options. Not to mention this would also eliminate most of the annoying sally forth battles that are one-sided slaughters, but a pain to manage due to the city/castle.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

  4. #4

    Default Re: What we would like to see in ETW.....

    Will it be against total war mechanics to have a build your own fort or city and delimit your own province option? Could also allow provinces to be eaten away from the edges through creating military outposts and trenches that are not destroyed by your enemy. Or is that a bit too civilisation?

  5. #5

    Default Re: What we would like to see in ETW.....

    I'd like to see:

    -A complete refurbish on the field construction system, so instead of just watchtowers and forts, we should have simple wall boundaries, maybe to defend a mountain pass, rather than having the forts in RTW and M2 that in real life could easily be sidestepped. I'd love to see garrison-able watchtowers, beacons that would serve a similar purpose, and gates to let certain characters (like diplomats) and factions through!

    -Fully customizable city layouts. Ive played castle strike, which is nowhere near as good as Total war games, but it lets you customize the castle (though not very well). It would be fantastic to be able to create custom layouts, save them, and use them in the campaign, then add a wide range of defences (like towers and ring walls), that can be build via a separate construction queue to the regular one.

    -Placing settlements anywhere (or numerous ones in a region, the main being its 'capital'), such as merging into ports or on top of hills, would be an added bonus

    -Highly improved choreography for battles, so that the soldiers are truly brutal and merciless, slashing anywhere they want and spraying blood as opposed to slashing or blocking every 5 seconds in slow motion, as it appears in M2TW

    -In battles, soldiers should be able to SWITCH WEAPONS!!! It would be great to see an archer get a net out and throw it over horse in a cavalry charge, then wrench the spear out of the dislodged rider's hand and stab him with it. It'd also make elephants a bit easier to kill. And after the battle, a warrior might acquire a high-quality rifle from the body of an enemy, and use it thereafter.

    -Cooler still would be soldiers in a unit actually using co-ordinated moves and working together to bring down the enemy. Fights should be much quicker and crueller, with people using all the skills and weapons they've got. If you ever get to see 300, when they're fighting the immortals, you'll see what i mean.

    -An interesting concept would be to customize the units themselves, based on armour. So would give them armour as you would in a custom battle, but in the campaign only some levels would be accessible, and would require an armoury to use heavier armour. So when recruiting a unit, the armour value would affect the cost. The same goes for weapons.

    -I'd like to see negotiation - on the battlefield. To see a diplomat, or a general come with a party of guards to discuss matters before the battle, or play out the traditional method of bringing up the most powerful soldier from each army and having them fight, the winner getting to settle diplomatic agreements on his general's terms. (That's shown in troy)

    -Generals really should appear on the battlefield as the do in their portraits. Then you can tell which is your faction leader!

    -On the campaign map, there should be patrols along trade routes, and if some caravans are looted, this should affect the income.

    -Sieges still have a long way to go, with garrison-able towers (and combat within), deadly gatehouses and more sturdy battering rams. As i said before, customizing the city's defence would add an extra depth to sieges, because if you found a certain section vulnerable in one siege, you could add towers to it for the next. And buildings should certainly be fully-destructible when the attackers breach the walls, whether it be by artillery fire or - regular fire.

    -To really make it interesting, why not add townspeople and helpless citizens who can run around screaming in despair when a tower collapses? Then we can be told when something's destroyed in a way other than a video talking about THE WALLS OF JERICHO!!!

    I'm sure there are more, i just can't remember them...

  6. #6
    Member Member Daithi MacGuillaCathair's Avatar
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    Default Re: What we would like to see in ETW.....

    god white dont we just ask them to build us a working holodeck so we can re-entact our wildest fantasys (cause some of them posted here are pretty out there)

  7. #7
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    Default Re: What we would like to see in ETW.....

    edit
    Last edited by locked_thread; 07-18-2008 at 02:32.

  8. #8

    Default Re: What we would like to see in ETW.....

    Quote Originally Posted by Daithi MacGuillaCathair
    god white dont we just ask them to build us a working holodeck so we can re-entact our wildest fantasys (cause some of them posted here are pretty out there)
    oh, yes, pretty please!

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