One thing I’d like to see is realistic close order movement in battles. in MTW2 groups sort of flow through turns. As someone who has been subjected to close order drill, I can safely say the entire unit can turn any direction and stay in formation with ease and moving along at a pretty good pace or turn in an orderly fashion by rank or file to navigate tighter spaces.
Perhaps there can be a button on the UI, and this toggle button turns on/off close order movement. When on, units, elements in close order speak, stay tight and turn tight, march etc in a very orderly almost mechanical fashion. When the button is off, they move more loosely, more along the lines of MTW2 unit movement.
The purpose being that a unit needs to be able to stop and deliver a volley in unison and in short order. This may require CA allow stragglers to “walk through walls” on occasion. But that would be preferable to having a unit standing there getting shot up waiting on a straggler that got hung up on some battle map obstacle.
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