This mod will be set (roughly) between 1080 and 1280, and is supposed to capture the essence of medieval warfare in that period. It's main objective is to portray as accurately as possible the armies, units and tactics used in that period. So in the first 80 years (1080-1160) the armies of most factions will almost solely consist of heavy cavalry, and infantry will be scarse and overall weak. For some factions ofcourse, like the Scots, Flemish and Italian city-states it will be the opposite. The idea is to get the real feeling of campaigning (making armies quite expensive to maintain but easy to recruit to shot that only few units were actually always maintained.) and the battle on the medieval battlefield (heavy charges followed by awesome melee, all in formation). Most good and reliable infantry will be recruited from expensive mercenaries. After 1160 will come the transition period of around 40 years when good native infantry will see it's rise (Welsh Longbowmen in England, Flemish Pikemen in the Lower Countries, Heavy Spearmen in Italy and Germany). The battlefields will change forever, archers and infantry will be more abundant and above all better skilled. The knights won't be the sole mean of force on the battlefield, and more important they will no longer be invincible. Around 1200 onwards to 1280 the infantry will play a more prominent role on the battlefield. But cavalry will also get heavier, so they are still a force to be reckoned with.

It is supposed to become a bit like EB, though not soo big. But more for the realism factor. The mod will start now with recruiting and doing research, but it won't actually start untill Kingdoms comes out and we can see wether that will bring any useful advantages. Interested read more here