thats just it, the animation doesnt give much changed results, take for instance the a slow_sword and a fast_sword they'll do about as good, you cant really say 1 is better than the other, but in the end slow_sword "always" slaughters fast_sword IF AI-vs-AI ...

There is more to it than just animations, the game makes infantry IF they are faster runners back out of combat and re-charge the slower men, but this only works in such in way they make sure they will lose the fight ..

I've went from disliking the slow animations (biased about it) to liking it in favour of the AI, the AI knows a lot better to handle slow runners than it does handle fast runners.

Anyway, thanks for the replies guys ..;)


G