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Thread: Turns per year, seasons and all

  1. #1

    Default Turns per year, seasons and all

    I asked this question in a post concerning castra and watchtowers but I received no answer

    So I wanted to know if it would be possible then easy or difficult to make each year lasts 8 turns instead of 4 and logically, each season lasts 2 turns.

    Also, since the game engine seems capable of detecting some situations happening to armies, just like seasonal restrictions, would it be possible to include movement restrictions for armies moving through enemy territories ??

    And why is it possible to have admirals gaining traits but not captains ??

    Thanks for any help
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Turns per year, seasons and all

    It is not an easy task to do. I'm not sure on the scripting details, though.

    As for this part:
    Quote Originally Posted by Patriote
    And why is it possible to have admirals gaining traits but not captains ??
    Ask CA. It frustrates us all...


  3. #3

    Default Re: Turns per year, seasons and all

    Let me guess... it's harcoded in the game engine and CA decided to remove it even though it was a feature present in both STW and MTW

    Lol would it be possible to have "land admirals" instead of captains ?? Than just changing the rank Admiral to reflect the proper titles for each faction. Probably not hehe
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  4. #4
    Sassem Member Sassem's Avatar
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    Default Re: Turns per year, seasons and all

    Quote Originally Posted by Patriote

    So I wanted to know if it would be possible then easy or difficult to make each year lasts 8 turns instead of 4 and logically, each season lasts 2 turns.
    I don't know if you ever had a look at the script it is in size 5.27 mb for a text file i find that quit big and i have seen people asking to turn it back to the old 2 turns a year and the answer was that everything has to be rewritten and that it will be a lot of work to do that my guess is that's the same for making a 8 turn script
    Last edited by Sassem; 08-23-2007 at 23:21.

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Default Re: Turns per year, seasons and all

    Quote Originally Posted by Patriote
    So I wanted to know if it would be possible then easy or difficult to make each year lasts 8 turns instead of 4 and logically, each season lasts 2 turns.
    I suppose it's possible, but it'd be very difficult and time-consuming to carry out. The script makes explicit reference to turn numbers in several places: these would all have to be changed. The 4TPY part of the script would be easy to fix, but everything else would be troublesome. In addition, the historical events and disasters would have to be redone. Traits are also a significant issue, and probably the hardest of all to deal with.

    Quote Originally Posted by Sassem
    I don't know if you ever had a look at the script it is in size 5.27 mb...
    ..And it'll be at least a couple of megs larger for the next release: Woohoo!
    Last edited by Atilius; 08-23-2007 at 23:49.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  6. #6

    Default Re: Turns per year, seasons and all

    Aaahhh that's too bad

    Thanks for the reply anyways

    I just felt that having 6 turns with which to carry wars and invasions and then 2 turns where troops caught unprepared for supply would suffer heavy morale penalties would have made the game even more enjoyalbe and realist, well at least for me
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Turns per year, seasons and all

    Quote Originally Posted by Patriote
    Aaahhh that's too bad

    Thanks for the reply anyways

    I just felt that having 6 turns with which to carry wars and invasions and then 2 turns where troops caught unprepared for supply would suffer heavy morale penalties would have made the game even more enjoyalbe and realist, well at least for me
    You wouldn't be able to have two "winter" turns anyway. Winter has special hardcodes that decide lots of things to do with the passing of years (and thus the ageing of characters). Characters would age one year for each "winter" turn. Having two "winter" turns means that characters would age two years for every one year that passed.

    Foot
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  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Turns per year, seasons and all

    Quote Originally Posted by Foot
    You wouldn't be able to have two "winter" turns anyway. Winter has special hardcodes that decide lots of things to do with the passing of years (and thus the ageing of characters).
    There's a dirty trick to sort of get around this. It turns out that
    Code:
    console_command season fall
    partly works, as does "spring". For both, the season icon that appears is the snowflake, but there's no snowcover, and characters never age at the end of the turn.

    Note that if you try to put "tuesday" or "dude" in place of "fall", characters will age at the end of every other turn.
    Last edited by Atilius; 08-26-2007 at 17:12.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Turns per year, seasons and all

    Nice.

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