I got another de ja vu. When bi came out there was a fast announcement of m2tw and everyone almost forgot about expansion to rome just to have a new tw game.
I got another de ja vu. When bi came out there was a fast announcement of m2tw and everyone almost forgot about expansion to rome just to have a new tw game.
I always wondered why we could not do real sea battles in RTW and MTW2. I guess, it is about game engines, graphic cards and the almighty $$$.....
Well, there's an incredible amount of work necessary to get a working model of the sea; so it's not something that could be tossed in in an expansion pack, nor, I guess, something that was economical when this engine was being developed...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
1 longboat vs 1 cog isn't going to be a good battle however good the engine is.
I'm happy to wait for empires for sea battles, though Rome would probably benefit more from an expansion. Actium anyone?
"The gem cannot be polished without friction, nor a man perfected without trials"
Yes, I'm hoping they go back over RTW once Empire is done (with the obligatory expansion pack ("E:TW; Colonies"?) - I'd love to recreate some of the sea battles of the Punic Wars
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I doubt that an ancient-themed game would be ideal on an engine optimised for gunpowder warfare...![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
This would be practically impossible. Speaking of any game in general, an expansion is just a mod of the existing game - new maps, units, characters, campaigns, etc that just modify the data files and maybe a few new small features that require very little coding of the engine. In general, the most coding you will see in an expansion is the addition of multiplayer, and we already have that so..... Adding naval battles would require an entirely new battle engine, probably separate from the land battles in order to preserve them in their current form. That amount of work would never be done as an expansion because they would never recoup their expenses at the $30 price tag and limited sales potential (they will sell far fewer copies of the expansion than they sold of the original). They are not going to do it "for the fans." This is a business; the only thing that matters is the bottom line. They are people with families to feed, and the executives have Porsches to buy.
Also, they are moving on to Empires, which I believe is a total rewrite of the game, so anything they did for an expansion would be unusable. Why create naval battles as a shoddy add-on that will make people say "these naval battles suck why would i buy empires", and then do it all over again for Empires, when you can do it once and put all your efforts into it and get it right in a game that was actually designed for it.
My 2 cents, thanks for reading.
Last edited by ReiseReise; 08-27-2007 at 14:41.
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