Hah. Figures. The controls are an almost exact copy of Imperial Glory. Even the broadsides buttons.
I hope that they change that in the final version. Having to micromanage all your ships at once ruined the naval combat in IG.
Hah. Figures. The controls are an almost exact copy of Imperial Glory. Even the broadsides buttons.
I hope that they change that in the final version. Having to micromanage all your ships at once ruined the naval combat in IG.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
What in the world are you on about? No shields for soldiers in M2? WHAT?Originally Posted by johnmcd
Well, I took the two scans from Gamestar, and I translated them into English:
I hope this helps, although I suppose it was rather self explanatory. ~_~
Last edited by Mac Clan; 11-23-2007 at 06:46.
yeah i thought so too..they look like imperial glory in many ways (judging from the screenshots from IG) and they also look a bit borring...i think it's permanent..i hope it isOriginally Posted by Sheogorath
From that screenshot it looks like organized withdrawls are out, at least for naval combat. Maybe they'll be in for land combat, but I doubt it now.
It's hard to say, I translated that with my own knowledge and with help from German relatives (alot of it was them) so it's hard to say.Originally Posted by Evil_Maniac From Mars
I didn't catch anything about being able to retreat, but it's always possible.
I never bought the magazine (I subscribe to them, never buy from newsstands), but the interface itself seems to have only the classic R:TW button for "withdrawing" your troops. We can always hope the land battle ones are different.Originally Posted by Mac Clan
Hey, is it possible to scan or something like it, the screenshots of the Campaign Map?Originally Posted by Evil_Maniac From Mars
I take it you still might have the ETW cover story of game star, those are screenshots of the Campaign Map, right?
I don't have a scanner, unfortunately. Sorry. Perhaps I may get one for my birthday, but that's still quite a ways off.
Trying to do all the commands on 20 ships? Giving the boarding crew orders? I bet it could be a LOT more exciting than land battles. Also remember that when you are controlling 20 and fighting 20, anymore complex controls could make it impossible. I trust them.Originally Posted by S.Selim_1
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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Try controlling 20 ships in IG...its utterly impossible. The main issues for me where simple:Originally Posted by Vuk Brankovic
Its nearly impossible to form a line of battle
If you DO manage to form a line of battle, by the time you've organized your ships your group has sailed off/nearly sailed off the battle area
The computer has no idea how naval combat works, but even so, it can command multiple ships at once with ease and thus can destroy you in any engagement with more than say, two ships, simply based on the fact that it manipulates all its ships at once, while a mere human simply cant effectivly command four ships across a whole map at once. Especially when they 'retreat' if they sail out of the battle area.
Unless theres some way to automate/command multiple ships at once (in an effecient manner), naval combat is screwed.
IG's naval combat had the EXACT same commands as I see in the screenshots here.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Originally Posted by Sheogorath
I hope it's just as with land battles. Select a ship and right-click where it goes. The pathfinding should take care of the rest. Going against the wind direction will take longer, of course, and you'll have to take that into consideration, but I just want to select 5 ships, right-click and draw a line and wait for them to get into formation.
If the wind's bad, then that's just the consequence of my bad decision. I don't want to navigate my ships myself, I'd play Pirates if I'd want that.
After reading what they said about the wind and stuff I doubt that they will make it to simple/unrealistic. Knowing Sega though, I don't that they will make it too complex.Originally Posted by Sheogorath
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
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