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  1. #1

    Default Switching Skins

    I've decided that however realistic the Greek Cities Hoplitai studded leather armor may be, I simply cannot stand the look of it. So, I was wondering if perhaps I could exchange the skin of the Greek Cities Hoplitai with that of the Eluetheroi (sp?) ones? IIRC those are the ones with the linothorax and the shield with the cup or chalice on it.

    If anyone could help me with this it would be awesome, I searched through the RTW modding forums but couldn't find what I am looking for.

  2. #2
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Switching Skins

    Quote Originally Posted by Griever14206
    I've decided that however realistic the Greek Cities Hoplitai studded leather armor may be, I simply cannot stand the look of it. So, I was wondering if perhaps I could exchange the skin of the Greek Cities Hoplitai with that of the Eluetheroi (sp?) ones? IIRC those are the ones with the linothorax and the shield with the cup or chalice on it.

    If anyone could help me with this it would be awesome, I searched through the RTW modding forums but couldn't find what I am looking for.
    Open the DMB file (RTW\EB\Data\descr_model_battle.txt) with notepad. Choose the "Edit" option from the menu and then "Find". Keyword is "hoplitai"
    The entry should look like this:

    Code:
    ; Hellenistic infantry - Hoplitai / Hoplitai Hellenikoi -------> MISSING MED/LOW/LOWEST
    
    type				hellenistic_infantry_hoplitai_hellenikoi
    skeleton			fs_o_f_spearman						    ; combat spear
    indiv_range			40
    texture				thrace, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_thrace.tga
    texture				greek_cities, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_greek.tga
    texture				macedon, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_macedon.tga
    texture				romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_hellenistic.tga
    texture				romans_brutii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_hellenistic.tga
    texture				numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_hellenistic.tga
    texture				germans, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_hellenistic.tga
    texture				gauls, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				scythia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				spain, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				britons, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				dacia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				egypt, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				seleucid, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				carthage, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_blacksea_sor&het_carthage.tga
    texture				romans_scipii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_blacksea_sor&het_carthage.tga
    texture				armenia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				parthia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				saba, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_regional.tga
    texture				pontus, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_hellenikoi_sor_pontus.tga
    texture				slave, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_slave.tga
    texture				merc, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_merc.tga
    model_flexi			eb/data/models_unit/ebhellenic_infantry_hoplitai_hellenikoi_sor_high.cas, 15
    model_flexi			eb/data/models_unit/ebhellenic_infantry_hoplitai_hellenikoi_sor_med.cas, 30
    model_flexi			eb/data/models_unit/ebhellenic_infantry_hoplitai_hellenikoi_sor_low.cas, 40
    model_flexi			eb/data/models_unit/ebhellenic_infantry_hoplitai_hellenikoi_sor_lowest.cas, max
    model_sprite		thrace, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_thrace.spr
    model_sprite		greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_greek.spr
    model_sprite		macedon, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_macedon.spr
    model_sprite		romans_julii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_successor.spr
    model_sprite		romans_brutii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_successor.spr
    model_sprite		numidia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_successor.spr
    model_sprite		gauls, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		scythia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		spain, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		britons, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		germans, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		dacia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		egypt, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		seleucid, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		carthage, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		romans_scipii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		armenia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		parthia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		saba, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_all.spr
    model_sprite		slave, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_slave.spr
    model_sprite		merc, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_merc.spr
    model_sprite		pontus, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_hellenikoi_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    Now. Copy the texture and mode_sprite entries from the slave faction after the entry for greek_cities, so that the lines look like this:

    Code:
    texture				greek_cities, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_hoplitai_sor_slave.tga
    and like this

    Code:
    model_sprite		greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_hoplitai_slave.spr
    Save the DMB file and exit. Restart EB and you should now be using the skins of the Slave faction for your Classical Hoplites. If it was another unit you were referring to, the same principle applies.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  3. #3

    Default Re: Switching Skins

    I'm a fan of the Mercenary(or is it Roman?) That has the Helmet on the shield,
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  4. #4
    Member Member geala's Avatar
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    Default Re: Switching Skins

    Thank you for this thread. I changed the textures of some Greek units (f.e. make them walking barefoot ) and exchanged also the Epirote slingers texture with that of the rebel ones (because it is not the best choice to have a broad petasos on your head when you have to use a sling), but the hats appear still as a black matrix. I presume, the reason is that I did not change the sprites too?
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  5. #5
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Switching Skins

    Quote Originally Posted by geala
    Thank you for this thread. I changed the textures of some Greek units (f.e. make them walking barefoot ) and exchanged also the Epirote slingers texture with that of the rebel ones (because it is not the best choice to have a broad petasos on your head when you have to use a sling), but the hats appear still as a black matrix. I presume, the reason is that I did not change the sprites too?
    Yes. Sometimes the sprites are defined as something along the line ebspriteunitnameall. When that ending for the sprite applies you can settle for changing the textures only. It will work fine regardless.

    However most EB unit models are shared by several unit types, often by different cultures. In those instances the sprites for the specific textures are unique. And must be changed along with the textures. In battle, if the model looks messed up after a skin change, incorrect sprites or other model data is at fault.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  6. #6

    Default Re: Switching Skins

    Wait, would switching skins of Greek bodyguard with something else, maybe Seleucid Hypatists or Baktrion Agema be as easy, or would I have to change the whole unit

    Because I don't like how my Rhodian, Athenian or Kretans have a spartan bodyguard.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

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