Multiply by 16 and 8, genius! Useful link, bookmarked for reference!
Thanks R'as and macsen!
And before I forget are there any constrictions on the Maptex file, as in it must be a .TGA and are any aspects of it to be defined anywhere?
I have my own one for BD, and it crashes when I ported it over to an unmodded version of VI to test how it looked.
Edit: I've got the SetNeighbours entries set up, the only thing to do was the castle, origin and port locations, but I couldn't figure out how they got 12000x4000 reference etc in a 2000x4000 pixel map. First sea region is the one of embarkation? Thanks for that, very handy tip.
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