Okay...since my old thread died away in the Engineer's Guild, I thought I'd mention an old mod idea here...
Basically, I was going to start a mod called Medieval's Rome: Total War. However, it never really got off the ground - and like I said, the original thread vanished into obscurity...
I think it'd be a great idea to do this mod, and others thought the same. Of course, it's all about team work, because I alone couldn't complete the mod on my own. That is why I think forming a team to work on it would be great.
Now, since the days of the original idea (half a year ago...er, I meant about 2,300 years or so, give or take a century or two...LOL!), I've had time to think.
It'd use a new map, different from the original. It would encompass more land eastwards and, if possible, southwards too. Plus extra detail to the land on the map, making it more colourful (the original MTW seems rather drab to an extent, even though I still like it). I'm aware of 107 province limit, so that'd have to be sorted out. I prefer the idea of new artwork (none borrowed from other mods). Of course, all of this and more would be discussed and changed if a team could be formed.
One of the important things, though, are hardcodes.
Are there any hardcodes on building art? To have the same design for a building, but a bow and arrow symbol or a sword symbol...it seems rather minimalistic, and not too creative. Surely a trading post would look different to a brothel? LOL, hopefully you see what I mean.
Also, what about the fort designs on the map? Can they change according to if you build extra defences, or is it hardcoded not to? It'd be nice if, say you had a small town, it resembled that on the campaign map - and building some walls changed that.
What are the other possible hardcodes that would need to be taken into consideration?
I think this is a good threat to discuss anything and everything concerning the mod, including start and end dates, eras, etc.
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