Code:
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;Section 4: Money Assistance
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;Section 4a: Difficult Start Help
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monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money romans_julii, 15000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money romans_julii, 20000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money romans_julii, 25000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money romans_julii, 35000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money romans_scipii, 15000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money romans_scipii, 20000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money romans_scipii, 25000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money romans_scipii, 35000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money romans_brutii, 15000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money romans_brutii, 20000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money romans_brutii, 25000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money romans_brutii, 35000
end_monitor
monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money egypt, 15000
end_monitor
monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money egypt, 20000
end_monitor
monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money egypt, 25000
end_monitor
monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money egypt, 35000
end_monitor
monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money seleucid, 15000
end_monitor
monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money seleucid, 20000
end_monitor
monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money seleucid, 25000
end_monitor
monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money seleucid, 35000
end_monitor
monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money carthage, 15000
end_monitor
monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money carthage, 20000
end_monitor
monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money carthage, 25000
end_monitor
monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money carthage, 35000
end_monitor
monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money parthia, 15000
end_monitor
monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money parthia, 20000
end_monitor
monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money parthia, 25000
end_monitor
monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money parthia, 35000
end_monitor
monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money gauls, 15000
end_monitor
monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money gauls, 20000
end_monitor
monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money gauls, 25000
end_monitor
monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money gauls, 35000
end_monitor
monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money germans, 15000
end_monitor
monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money germans, 20000
end_monitor
monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money germans, 25000
end_monitor
monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money germans, 35000
end_monitor
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money britons, 15000
end_monitor
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money britons, 20000
end_monitor
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money britons, 25000
end_monitor
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money britons, 35000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money greek_cities, 15000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money greek_cities, 20000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money greek_cities, 25000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money greek_cities, 35000
end_monitor
monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money macedon, 15000
end_monitor
monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money macedon, 20000
end_monitor
monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money macedon, 25000
end_monitor
monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money macedon, 35000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money pontus, 15000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money pontus, 20000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money pontus, 25000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money pontus, 35000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money armenia, 15000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money armenia, 20000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money armenia, 25000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money armenia, 35000
end_monitor
monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money dacia, 15000
end_monitor
monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money dacia, 20000
end_monitor
monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money dacia, 25000
end_monitor
monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money dacia, 35000
end_monitor
monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money scythia, 15000
end_monitor
monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money scythia, 20000
end_monitor
monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money scythia, 25000
end_monitor
monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money scythia, 35000
end_monitor
monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money spain, 15000
end_monitor
monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money spain, 20000
end_monitor
monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money spain, 25000
end_monitor
monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money spain, 35000
end_monitor
monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money thrace, 15000
end_monitor
monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money thrace, 20000
end_monitor
monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money thrace, 25000
end_monitor
monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money thrace, 35000
end_monitor
monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money numidia, 15000
end_monitor
monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money numidia, 20000
end_monitor
monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money numidia, 25000
end_monitor
monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money numidia, 35000
end_monitor
monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < 0
and Treasury > -5001
and RandomPercent < 20
console_command add_money saba, 15000
end_monitor
monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < -5000
and Treasury > -10001
and RandomPercent < 30
console_command add_money saba, 20000
end_monitor
monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < -10000
and RandomPercent < 40
console_command add_money saba, 25000
end_monitor
monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < -20000
and RandomPercent < 50
console_command add_money saba, 35000
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 4b: City Income Bonus
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monitor_event CharacterTurnStart FactionType egypt ; Carthage fleet upkeep discount for the AI
and AgentType = admiral
and not FactionIsLocal
console_command add_money egypt, 900
end_monitor
; Saka
monitor_event CharacterTurnStart FactionType pontus ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money pontus, 100
end_monitor
monitor_event CharacterTurnStart FactionType pontus ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money pontus, 200
end_monitor
monitor_event CharacterTurnStart FactionType pontus ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money pontus, 50
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements pontus > 30
and RandomPercent < 60
console_command add_money pontus, -20000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements pontus > 25
and RandomPercent < 50
console_command add_money pontus, -15000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements pontus > 20
and RandomPercent < 40
console_command add_money pontus, -10000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements pontus > 15
and RandomPercent < 25
console_command add_money pontus, -5000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money pontus, -80000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money pontus, -40000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money pontus, -20000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money pontus, -12500
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money pontus, -7500
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money pontus, -5000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements pontus > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money pontus, 120000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements pontus < 25
and I_NumberOfSettlements pontus > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money pontus, 110000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements pontus < 16
and I_NumberOfSettlements pontus > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money pontus, 100000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements pontus < 10
and I_NumberOfSettlements pontus > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money pontus, 90000
end_monitor
monitor_event FactionTurnStart FactionType pontus ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements pontus < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money pontus, 80000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money pontus, 50000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber = 4
console_command add_money pontus, 60000
end_monitor
monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber = 7
console_command add_money pontus, 70000
end_monitor
; Pontos
monitor_event CharacterTurnStart FactionType carthage ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money carthage, 100
end_monitor
monitor_event CharacterTurnStart FactionType carthage ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money carthage, 200
end_monitor
monitor_event CharacterTurnStart FactionType carthage ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money carthage, 50
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements carthage > 30
and RandomPercent < 60
console_command add_money carthage, -20000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements carthage > 25
and RandomPercent < 50
console_command add_money carthage, -15000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements carthage > 20
and RandomPercent < 40
console_command add_money carthage, -10000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements carthage > 15
and RandomPercent < 25
console_command add_money carthage, -5000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money carthage, -80000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money carthage, -40000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money carthage, -20000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money carthage, -12500
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money carthage, -7500
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money carthage, -5000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements carthage > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money carthage, 90000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements carthage < 25
and I_NumberOfSettlements carthage > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money carthage, 80000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements carthage < 16
and I_NumberOfSettlements carthage > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money carthage, 70000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements carthage < 10
and I_NumberOfSettlements carthage > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money carthage, 60000
end_monitor
monitor_event FactionTurnStart FactionType carthage ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements carthage < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money carthage, 50000
end_monitor
monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money carthage, 50000
end_monitor
; Sweboz
monitor_event CharacterTurnStart FactionType germans ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money germans, 100
end_monitor
monitor_event CharacterTurnStart FactionType germans ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money germans, 200
end_monitor
monitor_event CharacterTurnStart FactionType germans ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money germans, 50
end_monitor
monitor_event FactionTurnStart FactionType germans ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements germans > 30
and RandomPercent < 60
console_command add_money germans, -20000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements germans > 25
and RandomPercent < 50
console_command add_money germans, -15000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements germans > 20
and RandomPercent < 40
console_command add_money germans, -10000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements germans > 15
and RandomPercent < 25
console_command add_money germans, -5000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money germans, -80000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money germans, -40000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money germans, -20000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money germans, -12500
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money germans, -7500
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money germans, -5000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements germans > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money germans, 90000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements germans < 25
and I_NumberOfSettlements germans > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money germans, 80000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements germans < 16
and I_NumberOfSettlements germans > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money germans, 70000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements germans < 10
and I_NumberOfSettlements germans > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money germans, 60000
end_monitor
monitor_event FactionTurnStart FactionType germans ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements germans < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money germans, 50000
end_monitor
monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money germans, 50000
end_monitor
; Carthage
monitor_event CharacterTurnStart FactionType egypt ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money egypt, 100
end_monitor
monitor_event CharacterTurnStart FactionType egypt ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money egypt, 200
end_monitor
monitor_event CharacterTurnStart FactionType egypt ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money egypt, 50
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements egypt > 30
and RandomPercent < 60
console_command add_money egypt, -20000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements egypt > 25
and RandomPercent < 50
console_command add_money egypt, -15000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements egypt > 20
and RandomPercent < 40
console_command add_money egypt, -10000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements egypt > 15
and RandomPercent < 25
console_command add_money egypt, -5000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money egypt, -80000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money egypt, -40000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money egypt, -20000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money egypt, -12500
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money egypt, -7500
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money egypt, -5000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements egypt > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money egypt, 90000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements egypt < 25
and I_NumberOfSettlements egypt > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money egypt, 80000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements egypt < 16
and I_NumberOfSettlements egypt > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money egypt, 70000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements egypt < 10
and I_NumberOfSettlements egypt > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money egypt, 60000
end_monitor
monitor_event FactionTurnStart FactionType egypt ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements egypt < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money egypt, 50000
end_monitor
monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money egypt, 50000
end_monitor
; Baktria
monitor_event CharacterTurnStart FactionType romans_brutii ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money romans_brutii, 100
end_monitor
monitor_event CharacterTurnStart FactionType romans_brutii ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money romans_brutii, 200
end_monitor
monitor_event CharacterTurnStart FactionType romans_brutii ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money romans_brutii, 50
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_brutii > 30
and RandomPercent < 60
console_command add_money romans_brutii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_brutii > 25
and RandomPercent < 50
console_command add_money romans_brutii, -15000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_brutii > 20
and RandomPercent < 40
console_command add_money romans_brutii, -10000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_brutii > 15
and RandomPercent < 25
console_command add_money romans_brutii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money romans_brutii, -80000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money romans_brutii, -40000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money romans_brutii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money romans_brutii, -12500
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money romans_brutii, -7500
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money romans_brutii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money romans_brutii, 90000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 25
and I_NumberOfSettlements romans_brutii > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money romans_brutii, 80000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 16
and I_NumberOfSettlements romans_brutii > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money romans_brutii, 70000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 10
and I_NumberOfSettlements romans_brutii > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money romans_brutii, 60000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money romans_brutii, 50000
end_monitor
monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money romans_brutii, 50000
end_monitor
; Sauromatae
monitor_event CharacterTurnStart FactionType armenia ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money armenia, 100
end_monitor
monitor_event CharacterTurnStart FactionType armenia ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money armenia, 200
end_monitor
monitor_event CharacterTurnStart FactionType armenia ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money armenia, 50
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements armenia > 30
and RandomPercent < 60
console_command add_money armenia, -20000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements armenia > 25
and RandomPercent < 50
console_command add_money armenia, -15000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements armenia > 20
and RandomPercent < 40
console_command add_money armenia, -10000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements armenia > 15
and RandomPercent < 25
console_command add_money armenia, -5000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money armenia, -80000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money armenia, -40000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money armenia, -20000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money armenia, -12500
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money armenia, -7500
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money armenia, -5000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements armenia > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money armenia, 120000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements armenia < 25
and I_NumberOfSettlements armenia > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money armenia, 110000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements armenia < 16
and I_NumberOfSettlements armenia > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money armenia, 100000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements armenia < 10
and I_NumberOfSettlements armenia > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money armenia, 90000
end_monitor
monitor_event FactionTurnStart FactionType armenia ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements armenia < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money armenia, 80000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money armenia, 50000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber = 4
console_command add_money armenia, 60000
end_monitor
monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber = 7
console_command add_money armenia, 70000
end_monitor
; Ptolemaioi
monitor_event CharacterTurnStart FactionType numidia ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money numidia, 100
end_monitor
monitor_event CharacterTurnStart FactionType numidia ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money numidia, 200
end_monitor
monitor_event CharacterTurnStart FactionType numidia ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money numidia, 50
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements numidia > 30
and RandomPercent < 60
console_command add_money numidia, -20000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements numidia > 25
and RandomPercent < 50
console_command add_money numidia, -15000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements numidia > 20
and RandomPercent < 40
console_command add_money numidia, -10000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements numidia > 15
and RandomPercent < 25
console_command add_money numidia, -5000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money numidia, -80000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money numidia, -40000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money numidia, -20000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money numidia, -12500
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money numidia, -7500
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money numidia, -5000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements numidia > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money numidia, 90000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements numidia < 25
and I_NumberOfSettlements numidia > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money numidia, 80000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements numidia < 16
and I_NumberOfSettlements numidia > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money numidia, 70000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements numidia < 10
and I_NumberOfSettlements numidia > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money numidia, 60000
end_monitor
monitor_event FactionTurnStart FactionType numidia ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements numidia < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money numidia, 50000
end_monitor
monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money numidia, 50000
end_monitor
; Arche Seleukeia
monitor_event CharacterTurnStart FactionType romans_julii ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money romans_julii, 100
end_monitor
monitor_event CharacterTurnStart FactionType romans_julii ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money romans_julii, 200
end_monitor
monitor_event CharacterTurnStart FactionType romans_julii ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money romans_julii, 50
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_julii > 30
and RandomPercent < 60
console_command add_money romans_julii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_julii > 25
and RandomPercent < 50
console_command add_money romans_julii, -15000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_julii > 20
and RandomPercent < 40
console_command add_money romans_julii, -10000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_julii > 15
and RandomPercent < 25
console_command add_money romans_julii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money romans_julii, -80000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money romans_julii, -40000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money romans_julii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money romans_julii, -12500
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money romans_julii, -7500
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money romans_julii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements romans_julii > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money romans_julii, 90000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 25
and I_NumberOfSettlements romans_julii > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money romans_julii, 80000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 16
and I_NumberOfSettlements romans_julii > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money romans_julii, 70000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 10
and I_NumberOfSettlements romans_julii > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money romans_julii, 60000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money romans_julii, 50000
end_monitor
monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money romans_julii, 50000
end_monitor
; Koinon Hellenon
monitor_event CharacterTurnStart FactionType greek_cities ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money greek_cities, 100
end_monitor
monitor_event CharacterTurnStart FactionType greek_cities ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money greek_cities, 200
end_monitor
monitor_event CharacterTurnStart FactionType greek_cities ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money greek_cities, 50
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements greek_cities > 30
and RandomPercent < 60
console_command add_money greek_cities, -20000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements greek_cities > 25
and RandomPercent < 50
console_command add_money greek_cities, -15000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements greek_cities > 20
and RandomPercent < 40
console_command add_money greek_cities, -10000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements greek_cities > 15
and RandomPercent < 25
console_command add_money greek_cities, -5000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money greek_cities, -80000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money greek_cities, -40000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money greek_cities, -20000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money greek_cities, -12500
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money greek_cities, -7500
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money greek_cities, -5000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements greek_cities > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money greek_cities, 90000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 25
and I_NumberOfSettlements greek_cities > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money greek_cities, 80000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 16
and I_NumberOfSettlements greek_cities > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money greek_cities, 70000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 10
and I_NumberOfSettlements greek_cities > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money greek_cities, 60000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money greek_cities, 50000
end_monitor
monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money greek_cities, 50000
end_monitor
; Epeiros
monitor_event CharacterTurnStart FactionType thrace ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money thrace, 100
end_monitor
monitor_event CharacterTurnStart FactionType thrace ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money thrace, 200
end_monitor
monitor_event CharacterTurnStart FactionType thrace ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money thrace, 50
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements thrace > 30
and RandomPercent < 60
console_command add_money thrace, -20000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements thrace > 25
and RandomPercent < 50
console_command add_money thrace, -15000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements thrace > 20
and RandomPercent < 40
console_command add_money thrace, -10000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements thrace > 15
and RandomPercent < 25
console_command add_money thrace, -5000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money thrace, -80000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money thrace, -40000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money thrace, -20000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money thrace, -12500
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money thrace, -7500
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money thrace, -5000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements thrace > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money thrace, 90000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements thrace < 25
and I_NumberOfSettlements thrace > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money thrace, 80000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements thrace < 16
and I_NumberOfSettlements thrace > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money thrace, 70000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements thrace < 10
and I_NumberOfSettlements thrace > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money thrace, 60000
end_monitor
monitor_event FactionTurnStart FactionType thrace ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements thrace < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money thrace, 50000
end_monitor
monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money thrace, 50000
end_monitor
; Makedonia
monitor_event CharacterTurnStart FactionType macedon ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money macedon, 100
end_monitor
monitor_event CharacterTurnStart FactionType macedon ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money macedon, 200
end_monitor
monitor_event CharacterTurnStart FactionType macedon ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money macedon, 50
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements macedon > 30
and RandomPercent < 60
console_command add_money macedon, -20000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements macedon > 25
and RandomPercent < 50
console_command add_money macedon, -15000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements macedon > 20
and RandomPercent < 40
console_command add_money macedon, -10000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements macedon > 15
and RandomPercent < 25
console_command add_money macedon, -5000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money macedon, -80000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money macedon, -40000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money macedon, -20000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money macedon, -12500
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money macedon, -7500
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money macedon, -5000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements macedon > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money macedon, 90000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements macedon < 25
and I_NumberOfSettlements macedon > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money macedon, 80000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements macedon < 16
and I_NumberOfSettlements macedon > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money macedon, 70000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements macedon < 10
and I_NumberOfSettlements macedon > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money macedon, 60000
end_monitor
monitor_event FactionTurnStart FactionType macedon ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements macedon < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money macedon, 50000
end_monitor
monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money macedon, 50000
end_monitor
; Rome
monitor_event CharacterTurnStart FactionType seleucid ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money seleucid, 100
end_monitor
monitor_event CharacterTurnStart FactionType seleucid ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money seleucid, 200
end_monitor
monitor_event CharacterTurnStart FactionType seleucid ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money seleucid, 50
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements seleucid > 30
and RandomPercent < 60
console_command add_money seleucid, -20000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements seleucid > 25
and RandomPercent < 50
console_command add_money seleucid, -15000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements seleucid > 20
and RandomPercent < 40
console_command add_money seleucid, -10000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements seleucid > 15
and RandomPercent < 25
console_command add_money seleucid, -5000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money seleucid, -80000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money seleucid, -40000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money seleucid, -20000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money seleucid, -12500
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money seleucid, -7500
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money seleucid, -5000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements seleucid > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money seleucid, 90000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 25
and I_NumberOfSettlements seleucid > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money seleucid, 80000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 16
and I_NumberOfSettlements seleucid > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money seleucid, 70000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 10
and I_NumberOfSettlements seleucid > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money seleucid, 60000
end_monitor
monitor_event FactionTurnStart FactionType seleucid ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money seleucid, 50000
end_monitor
monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money seleucid, 50000
end_monitor
; Lusotana
monitor_event CharacterTurnStart FactionType spain ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money spain, 100
end_monitor
monitor_event CharacterTurnStart FactionType spain ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money spain, 200
end_monitor
monitor_event CharacterTurnStart FactionType spain ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money spain, 50
end_monitor
monitor_event FactionTurnStart FactionType spain ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements spain > 30
and RandomPercent < 60
console_command add_money spain, -20000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements spain > 25
and RandomPercent < 50
console_command add_money spain, -15000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements spain > 20
and RandomPercent < 40
console_command add_money spain, -10000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements spain > 15
and RandomPercent < 25
console_command add_money spain, -5000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money spain, -80000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money spain, -40000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money spain, -20000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money spain, -12500
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money spain, -7500
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money spain, -5000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements spain > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money spain, 90000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements spain < 25
and I_NumberOfSettlements spain > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money spain, 80000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements spain < 16
and I_NumberOfSettlements spain > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money spain, 70000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements spain < 10
and I_NumberOfSettlements spain > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money spain, 60000
end_monitor
monitor_event FactionTurnStart FactionType spain ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements spain < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money spain, 50000
end_monitor
monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money spain, 50000
end_monitor
; Aedui
monitor_event CharacterTurnStart FactionType gauls ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money gauls, 100
end_monitor
monitor_event CharacterTurnStart FactionType gauls ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money gauls, 200
end_monitor
monitor_event CharacterTurnStart FactionType gauls ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money gauls, 50
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements gauls > 30
and RandomPercent < 60
console_command add_money gauls, -20000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements gauls > 25
and RandomPercent < 50
console_command add_money gauls, -15000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements gauls > 20
and RandomPercent < 40
console_command add_money gauls, -10000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements gauls > 15
and RandomPercent < 25
console_command add_money gauls, -5000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money gauls, -80000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money gauls, -40000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money gauls, -20000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money gauls, -12500
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money gauls, -7500
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money gauls, -5000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements gauls > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money gauls, 90000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements gauls < 25
and I_NumberOfSettlements gauls > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money gauls, 80000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements gauls < 16
and I_NumberOfSettlements gauls > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money gauls, 70000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements gauls < 10
and I_NumberOfSettlements gauls > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money gauls, 60000
end_monitor
monitor_event FactionTurnStart FactionType gauls ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements gauls < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money gauls, 50000
end_monitor
monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money gauls, 50000
end_monitor
; Arverni
monitor_event CharacterTurnStart FactionType scythia ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money scythia, 100
end_monitor
monitor_event CharacterTurnStart FactionType scythia ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money scythia, 200
end_monitor
monitor_event CharacterTurnStart FactionType scythia ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money scythia, 50
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements scythia > 30
and RandomPercent < 60
console_command add_money scythia, -20000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements scythia > 25
and RandomPercent < 50
console_command add_money scythia, -15000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements scythia > 20
and RandomPercent < 40
console_command add_money scythia, -10000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements scythia > 15
and RandomPercent < 25
console_command add_money scythia, -5000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money scythia, -80000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money scythia, -40000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money scythia, -20000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money scythia, -12500
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money scythia, -7500
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money scythia, -5000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements scythia > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money scythia, 90000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements scythia < 25
and I_NumberOfSettlements scythia > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money scythia, 80000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements scythia < 16
and I_NumberOfSettlements scythia > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money scythia, 70000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements scythia < 10
and I_NumberOfSettlements scythia > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money scythia, 60000
end_monitor
monitor_event FactionTurnStart FactionType scythia ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements scythia < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money scythia, 50000
end_monitor
monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money scythia, 50000
end_monitor
; Casse
monitor_event CharacterTurnStart FactionType britons ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money britons, 100
end_monitor
monitor_event CharacterTurnStart FactionType britons ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money britons, 200
end_monitor
monitor_event CharacterTurnStart FactionType britons ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money britons, 50
end_monitor
monitor_event FactionTurnStart FactionType britons ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements britons > 30
and RandomPercent < 60
console_command add_money britons, -20000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements britons > 25
and RandomPercent < 50
console_command add_money britons, -15000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements britons > 20
and RandomPercent < 40
console_command add_money britons, -10000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements britons > 15
and RandomPercent < 25
console_command add_money britons, -5000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money britons, -80000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money britons, -40000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money britons, -20000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money britons, -12500
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money britons, -7500
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money britons, -5000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements britons > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money britons, 90000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements britons < 25
and I_NumberOfSettlements britons > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money britons, 80000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements britons < 16
and I_NumberOfSettlements britons > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money britons, 70000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements britons < 10
and I_NumberOfSettlements britons > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money britons, 60000
end_monitor
monitor_event FactionTurnStart FactionType britons ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements britons < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money britons, 50000
end_monitor
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money britons, 50000
end_monitor
; Getai
monitor_event CharacterTurnStart FactionType dacia ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money dacia, 100
end_monitor
monitor_event CharacterTurnStart FactionType dacia ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money dacia, 200
end_monitor
monitor_event CharacterTurnStart FactionType dacia ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money dacia, 50
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements dacia > 30
and RandomPercent < 60
console_command add_money dacia, -20000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements dacia > 25
and RandomPercent < 50
console_command add_money dacia, -15000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements dacia > 20
and RandomPercent < 40
console_command add_money dacia, -10000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements dacia > 15
and RandomPercent < 25
console_command add_money dacia, -5000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money dacia, -80000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money dacia, -40000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money dacia, -20000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money dacia, -12500
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money dacia, -7500
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money dacia, -5000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements dacia > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money dacia, 90000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements dacia < 25
and I_NumberOfSettlements dacia > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money dacia, 80000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements dacia < 16
and I_NumberOfSettlements dacia > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money dacia, 70000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements dacia < 10
and I_NumberOfSettlements dacia > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money dacia, 60000
end_monitor
monitor_event FactionTurnStart FactionType dacia ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements dacia < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money dacia, 50000
end_monitor
monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money dacia, 50000
end_monitor
; Hayasdan
monitor_event CharacterTurnStart FactionType romans_scipii ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money romans_scipii, 100
end_monitor
monitor_event CharacterTurnStart FactionType romans_scipii ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money romans_scipii, 200
end_monitor
monitor_event CharacterTurnStart FactionType romans_scipii ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money romans_scipii, 50
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_scipii > 30
and RandomPercent < 60
console_command add_money romans_scipii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_scipii > 25
and RandomPercent < 50
console_command add_money romans_scipii, -15000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_scipii > 20
and RandomPercent < 40
console_command add_money romans_scipii, -10000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements romans_scipii > 15
and RandomPercent < 25
console_command add_money romans_scipii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money romans_scipii, -80000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money romans_scipii, -40000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money romans_scipii, -20000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money romans_scipii, -12500
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money romans_scipii, -7500
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money romans_scipii, -5000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money romans_scipii, 90000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 25
and I_NumberOfSettlements romans_scipii > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money romans_scipii, 80000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 16
and I_NumberOfSettlements romans_scipii > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money romans_scipii, 70000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 10
and I_NumberOfSettlements romans_scipii > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money romans_scipii, 60000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money romans_scipii, 50000
end_monitor
monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money romans_scipii, 50000
end_monitor
; Pahlav
monitor_event CharacterTurnStart FactionType parthia ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money parthia, 100
end_monitor
monitor_event CharacterTurnStart FactionType parthia ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money parthia, 200
end_monitor
monitor_event CharacterTurnStart FactionType parthia ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money parthia, 50
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements parthia > 30
and RandomPercent < 60
console_command add_money parthia, -20000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements parthia > 25
and RandomPercent < 50
console_command add_money parthia, -15000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements parthia > 20
and RandomPercent < 40
console_command add_money parthia, -10000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements parthia > 15
and RandomPercent < 25
console_command add_money parthia, -5000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money parthia, -80000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money parthia, -40000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money parthia, -20000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money parthia, -12500
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money parthia, -7500
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money parthia, -5000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements parthia > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money parthia, 90000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements parthia < 25
and I_NumberOfSettlements parthia > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money parthia, 80000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements parthia < 16
and I_NumberOfSettlements parthia > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money parthia, 70000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements parthia < 10
and I_NumberOfSettlements parthia > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money parthia, 60000
end_monitor
monitor_event FactionTurnStart FactionType parthia ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements parthia < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money parthia, 50000
end_monitor
monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money parthia, 50000
end_monitor
; Saba
monitor_event CharacterTurnStart FactionType saba ; Spy upkeep discount for the AI
and AgentType = spy
and not FactionIsLocal
console_command add_money saba, 100
end_monitor
monitor_event CharacterTurnStart FactionType saba ; Assassin upkeep discount for the AI
and AgentType = assassin
and not FactionIsLocal
console_command add_money saba, 200
end_monitor
monitor_event CharacterTurnStart FactionType saba ; Diplomat upkeep discount for the AI
and AgentType = diplomat
and not FactionIsLocal
console_command add_money saba, 50
end_monitor
monitor_event FactionTurnStart FactionType saba ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements saba > 30
and RandomPercent < 60
console_command add_money saba, -20000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements saba > 25
and RandomPercent < 50
console_command add_money saba, -15000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements saba > 20
and RandomPercent < 40
console_command add_money saba, -10000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Province-based money penalty for the player
and FactionIsLocal
and I_NumberOfSettlements saba > 15
and RandomPercent < 25
console_command add_money saba, -5000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player and the AI
and Treasury > 150000
console_command add_money saba, -80000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player and the AI
and Treasury > 100000
and RandomPercent < 80
console_command add_money saba, -40000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player and the AI
and Treasury > 60000
and RandomPercent < 65
console_command add_money saba, -20000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player
and FactionIsLocal
and Treasury > 40000
and RandomPercent < 50
console_command add_money saba, -12500
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player
and FactionIsLocal
and Treasury > 25000
and RandomPercent < 35
console_command add_money saba, -7500
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money penalty for the player
and FactionIsLocal
and Treasury > 15000
and RandomPercent < 25
console_command add_money saba, -5000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money burst for the AI [Empire]
and not FactionIsLocal
and I_NumberOfSettlements saba > 24
and Treasury < 65000
and RandomPercent < 5
console_command add_money saba, 90000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money burst for the AI [Very Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements saba < 25
and I_NumberOfSettlements saba > 15
and Treasury < 55000
and RandomPercent < 10
console_command add_money saba, 80000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money burst for the AI [Big Nation]
and not FactionIsLocal
and I_NumberOfSettlements saba < 16
and I_NumberOfSettlements saba > 9
and Treasury < 35000
and RandomPercent < 15
console_command add_money saba, 70000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money burst for the AI [Medium-sized Nation]
and not FactionIsLocal
and I_NumberOfSettlements saba < 10
and I_NumberOfSettlements saba > 4
and Treasury < 25000
and RandomPercent < 20
console_command add_money saba, 60000
end_monitor
monitor_event FactionTurnStart FactionType saba ; Money burst for the AI [Small Nation]
and not FactionIsLocal
and I_NumberOfSettlements saba < 5
and Treasury < 15000
and RandomPercent < 25
console_command add_money saba, 50000
end_monitor
monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_TurnNumber = 2
console_command add_money saba, 50000
end_monitor
; Eleutheroi
monitor_event SettlementTurnStart FactionType slave
and not FactionIsLocal
console_command add_money slave, 3000
end_monitor
monitor_event FactionTurnStart FactionType slave ; Money burst for the AI
and not FactionIsLocal
and RandomPercent < 3
console_command add_money slave, 1000000
end_monitor
Plus small changes in money given to the AI in the CAMPAIGN SCRIPT:
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