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Thread: Siege battles..

  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Aug 2007
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    Default Siege battles..

    When I siege a city/fortress and fight the battle I use a lot of artillery to cause the defenders heavy damage. But when my ammo for artillery runs out and I have not entered the city/fortress before they do I lose the battle.
    So .. This is not actually losing the battle .. I just run out of ammo ...
    I could return the campaign map and try to assault the place on the next turn .. That way I could use artillery to smash the place on the first assault and next turn to bring knights to take the place ..
    It would be more historical cause in medieval times it took lot of time to conquere well defended fortress ...

    Also .. this is very good chance to destroy enemys infrastructure whitout taking city and losing a battle. ..

  2. #2
    Member Member Didz's Avatar
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    Oct 2000
    Bedfordshire UK

    Default Re: Siege battles..

    I use a similar tactic for heavily defended cities but instead of quitting after my artillery have fired off their ammunition I have my assault troops in a separate army waiting off map as reinforcements.

    That way as soon as my artillery have finished firing I tell them to withdraw from the battle, and they are replaced by the assault troops I need to storm the breaches.

    This saves time and avoids your general having to accept a nominal defeat on his record.
    Fortis balore et armis

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Sep 2002
    London, UK

    Default Re: Siege battles..

    The point ot note is that the auto loss is triggered, as you stated, by your artillery running out of ammo. It is because they have run out of ammo before the way is clear to the settlement's city square and no other viable siege equipment is available (thus there is no way for you to win the battle). So you have to watch multi-walled settlements or at lease wait a turn to build some rams and ladders...

  4. #4
    Man behind the screen Member Empirate's Avatar
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    Mar 2005
    Heidelberg, Germany

    Default Re: Siege battles..

    ... or keep a single siege unit in reserve, with at least a single shot of ammo remaining. Then send in the reinforcements, which hopefully consist of heavy assault infantry. This shouldn't really be a problem.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

  5. #5
    Member Member TheImp's Avatar
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    Oct 2006
    Saint Etienne, France

    Default Re: Siege battles..

    Personaly, i always build at least a ram, even though i never use it. So in that case, i'm potentially able to enter the city even when running out of ammo.

    The Imp
    "He could hear her still at times. Promise me, she had cried, in a room that smelled of blood and roses, Promise me, Ned. The fever had taken her strength and her voice had been faint as a whisper, but when he gave her his word, the fear had gone out of his sister's eyes."
    Eddard and Lyanna Stark about Jon Snow Targaryen.

  6. #6

    Default Re: Siege battles..

    The first thing you do with the artillery is to blast a hole in the wall. These will make the AI unit 'retreat' off the walls. Sometimes they stand just behind the 'hole', allowing you to blast them with ballistae or other artillery, and they won't sally.

    Since there is already a hole, you won't lose even if you run out of ammo.

    Too many holes and they retreat back to the square, so I usually open 2 holes, and blast any AI troops I can find with my trusty ballistae, till it runs out of ammo. THEN i send in the troops.


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