This is one of the improvements mentioned in relation to the campaign map for empires.
How do you think this will effect both the campaign as a whole and the battle map?
I'm not very knowledgable conscerning the mechanics of the campaign map, in the last 2 games was the campaign map infact hundreds of individual battlefields - tiles? I was under the impression that tiles didn't really matter as i have fought multple battles on the same tile, with the same feature (ruin, outcrop etc) in following battles, but i have noticed momentum moving forward, for example: 1st battle begins with your starting area ontop of a hill but after continuous battles your starting area slips down the hill further each time. Does this mean that the battlefield is infact only a fraction of the tile and your position dictates which section is used? So if in my example you move too far towards the edge of the tile you are transported to the next tile as there is not enough room to set up both armies.
And if this is the case then will the new system mean that the campaign map is one big battlefield with no magical teleportation to the next tile because of space restrictions.
I cant say I have noticed this so if i completely wrong could someone set me straight.
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