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  1. #1
    Member Member hoom's Avatar
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    Default Re: No Tiles

    Well, Shogun & Medieval didn't use tiles either.
    You could place your armies/agents anywhere within each province.

    Part of the dumbness of the RTW/M2TW military campaign AI is that it clearly at least sometimes still thinks its working with the Shogun/MTW style drag & drop campaign map.

    Could it be that we are returning to something like that? Drag & drop between provinces but with auto-generated terrain based on where you dropped.
    maybe those guys should be doing something more useful...

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: No Tiles

    The mistake with that is that so many people like the new campaign map.

    My personal view on what they will do is have a map like RTW/M2TW but no tiles, just blocked areas you cant go on. Kind of like a big battle map.
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  3. #3
    Member Member Zarky's Avatar
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    Default Re: No Tiles

    "big battle map" sounds good when there´s naval battles coming up ahead.
    Drag & drop would be bad since tiles give us change to choose where and when to battle.
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  4. #4
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: No Tiles

    Quote Originally Posted by hoom
    Well, Shogun & Medieval didn't use tiles either.
    You could place your armies/agents anywhere within each province.

    Part of the dumbness of the RTW/M2TW military campaign AI is that it clearly at least sometimes still thinks its working with the Shogun/MTW style drag & drop campaign map.

    Could it be that we are returning to something like that? Drag & drop between provinces but with auto-generated terrain based on where you dropped.

    Not true! Each province in STW and MTW is an ugly big fat tile (and who said tiles must be squared?)

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  5. #5

    Default Re: No Tiles

    Quote Originally Posted by hoom
    Well, Shogun & Medieval didn't use tiles either.
    You could place your armies/agents anywhere within each province.
    You could place your armies anywhere in the province but that the positioning of a stack within the province was irrelevant to the resulting battle map terrain, which was always determined by the origin of the invader.
    Quote Originally Posted by LadyAnn
    Not true! Each province in STW and MTW is an ugly big fat tile (and who said tiles must be squared?)
    This is true in a sense. Every province in STW/MTW had a predetermined set of random maps for the castles, the terrain types for border crossings and for battles within a province such as revolts or civil wars.
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  6. #6
    Member Member sassbarman's Avatar
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    Default Re: No Tiles

    This is a much needed improvement to the campaign map if it works the way i think it's going to.
    If armies can some how slip past each other on the campaign map especially allied or neutral armies it would eliminate those annoying detours you often see in the game right now.
    You guys have all seen what happens when you try and send an army from nicea to constantinople and the paths are blocked, your army decides it would be better to go all the way around the black sea instead.
    The ai often suffers from this behaviour hampering it's ability to properly marshel it's forces, continually sending its' armies off on crazy roadtrips instead of to where they are needed.
    Last edited by sassbarman; 11-19-2007 at 10:23.

  7. #7

    Default Re: No Tiles

    How would this work though without getting rid of the free movement campaign map? I have never had a problem with the free movement, they just need to make the AI better able to handle it.

  8. #8
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: No Tiles

    The AI couldn't handle RTW's system anyway since it was basicaly STW's AI forced to play a different set of rules. I don't see how it can cope without some sort of structure without a complete rebuild, which would be good because the AI is currently the weakest aspect of the series.
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