I would like to put forward something I am trying to work out for my self, let’s call it conceptual thinking for lack of any real title. It is really just specification driven imagination, developing a character idea for each unit type.
For example, the Samurai Archer’s range capabilities are not well employed against armor bearing units. The more armor, the less chance of making a kill, so looking at battle from the SA’s point of view, it is probably best to create target classifications.
First priority would be the light and unarmored swords, the No Dachi and Warrior Monks’s.
Next the light and medium armored, all other range units (SA, CA, PT, JT), and all spear units (YA, YS, YC).
And last, the heavily armored Naginata infantry and cavalry (NA, NC), and most of all the Heavy Cavalry, are best left to the Japanese Teppos for shooting (if at all).
I believe that the above is correct, but in any case you can see that personification of a particular unit type, and imagining things from their perspective, can be a way to understand match-up priorities.
For me this is very much a work in progress. I just though I would throw
It out there for whomever it might help![]()
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