Style of play is also a factor. For instance, if a player likes to attack quickly in a 2v2 and his ally can assists it can work fine. However, put that same player in a 4v4 and a quick attack will most likely fail even if the adjacent ally assists because the two attackers will run into 3 defending armies. The same kind of thing happens if a player becomes too isolated from his allies either when he moves away from his allies or his allies move away from him. The unit morale is high enough that some separation of armies is possible, but there is a limit beyond which you can't help an ally because he'll be gone by the time you get there.Originally Posted by Noir
Designating teams is not going to improve the strategy used in team games. I observed the situations I described in 4v4 team games that did have 2 experienced players on each side. I raised the issue to point out that improvements could be made in the area of team strategy in these large games. We don't stack teams in these games, and we don't have a lot of experience in large team games using Samurai Wars. If occasionally a team is composed of players who all cooperate well, then it's an opportunity to see the kind of team play that can be achieved.
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