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  1. #1
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Playing Music in Vista Drags Down Network Performance

    And here comes Husar to the defense of the big evil company again.

    Well, my network performance in XP drops as well when I listen to music since I listen to webradio....

    Ok, not much to say except that my downloads are still going fast, but then I just have a 6MBit connection on a 100MBit network.
    Did you also know that vista is only optimised for up to 4 CPU cores and will not be able to use 8 cores to full extent? and did you also know that most software is still 32bit and will thus often run slower than necessary on 64 bit systems. The world is really unfair, also note that 32bit systems seem to cut off at 3GB RAM, Vista 32bit apparently recognises 4GB as 3, or so some guy in the WiC forums said.

    But then it's still a lot faster to install Windows than to install Linux so I'm rather unlikely to switch, don't want to learn thousands of written commands to use my OS.

    And don't forget about DX10.1, they really want to make us new graphicscards again, not to mention PCIe 2.0 wgich is designed to give more energy to graphics cards and thus has a direct impact on my electricity bill which I'm not very fond of as a student. But what can you do, stop gaming and learn all day long? Good idea, but I wouldn't learn anyway.


    Now seriously, who is really affected by that? Maybe LAN parties? I see this as a bug, yes, but a rather minor one, especially compared to the registration bug that probably makes your network completely useless or something.


    "Topic is tired and needs a nap." - Tosa Inu

  2. #2

    Default Re: Playing Music in Vista Drags Down Network Performance

    Quote Originally Posted by Husar
    Well, my network performance in XP drops as well when I listen to music since I listen to webradio....
    Well, duh - it's webradio, so of course that one thing using the network will use up bandwidth from the other application's bandwidth... but the complaint was about multimedia and network, not about network and network.

    Quote Originally Posted by Husar
    Did you also know that vista is only optimised for up to 4 CPU cores and will not be able to use 8 cores to full extent?
    Not sure how that's relevant... I don't recall any criticisms regarding this issue, so I'm not sure why you're bringing it up at all.

    Oh, and I am not sure I agree with your position here - trying to "defend the big evil company". The fact that some parts of their products are ok does not mean there are no parts that are not ok. Your dismissal of (inexistent) criticisms doesn't invalidate the very real criticisms of very real problems in their stuff.

    That said, I'll address your other issues, even though, again, I'm not sure how they are relevant to the topic.

    Quote Originally Posted by Husar
    and did you also know that most software is still 32bit and will thus often run slower than necessary on 64 bit systems.
    Then run it on 32 bit systems!
    Again, I realise you're being tongue-in-cheek (at least I hope you are), but I'm not sure what point you're trying to make (unless, like I said above, you're trying to invalidate all criticisms by showing some obvious non-issues).

    Quote Originally Posted by Husar
    The world is really unfair, also note that 32bit systems seem to cut off at 3GB RAM, Vista 32bit apparently recognises 4GB as 3, or so some guy in the WiC forums said.
    I don't know what Vista does, but the first part is incorrect. First of all, OSes do recognize 4GB as 4GB. They can also support a lot more memory - have a look at any of the "-bigmem" linux kernels, guess what the "bigmem" allows them to do ? Here's the output from top on a machine I'm connected to, I bolded out the relevant part.
    Code:
    top - 16:10:00 up 122 days,  3:22,  1 user,  load average: 0.00, 0.00, 0.00
    Tasks:  75 total,   1 running,  74 sleeping,   0 stopped,   0 zombie
    Cpu(s):  0.0%us,  0.2%sy,  0.0%ni, 99.8%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
    Mem:  16377332k total,   682624k used, 15694708k free,   278956k buffers
    Swap:  2097132k total,        0k used,  2097132k free,    47920k cached

    The part about 4GB vs 3GB _may be_ related to the following issue (Note: this is the case for linux, I don't know about windows, but my guess is that it is a similar issue): on 32 bit systems, there is a limit of 4GB for _one process_. One process cannot access more than 4GB of memory - theoretically. The practical limit, however, is about 3GB for linux, 1Gb out of those 4GB being reserved for the kernel. This limit can be raised by hacking the kernel, up to 3.7GB, from what I've read.

    Quote Originally Posted by Husar
    But then it's still a lot faster to install Windows than to install Linux so I'm rather unlikely to switch, don't want to learn thousands of written commands to use my OS.
    I'm not at all sure about the installation part, to be honest. If you don't run in any problems with drivers (which is certainly an issue for linux, although sometimes can be resolved relatively easily), it may even be shorter, depending on what distro you use.

    Hey, I'm not trying to convert anybody to use linux (although I'd rather people made an informed choice), but you do know you're exaggerating about the "thousands of commands" part, right ? You can do most of your tasks in the GUI that all linux distros offer these days - this has been the case for a few years now...
    Therapy helps, but screaming obscenities is cheaper.

  3. #3
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Playing Music in Vista Drags Down Network Performance

    Quote Originally Posted by Blodrast
    Well, duh - it's webradio, so of course that one thing using the network will use up bandwidth from the other application's bandwidth... but the complaint was about multimedia and network, not about network and network.
    I know, it was some sort of bad joke, I'm sorry you can't expect much better from me.

    Quote Originally Posted by Blodrast
    That said, I'll address your other issues, even though, again, I'm not sure how they are relevant to the topic.
    They're actually things I read about and which concern me to some degree. I wonder why Vista runs fine only on quad cores when it's very likely that we will see eight cores in the (near) future. also makes me wonder at how many cores XP will stop getting optimal performance out of them. It was just relevant to show that I have my criticisms as well before anyone thinks that I'm drroling everytime I see a windows logo.

    Quote Originally Posted by Blodrast
    Then run it on 32 bit systems!
    Again, I realise you're being tongue-in-cheek (at least I hope you are), but I'm not sure what point you're trying to make (unless, like I said above, you're trying to invalidate all criticisms by showing some obvious non-issues).
    I brought that one up before and I meant that if the programs were programmed in 64 bit, they might be faster. Supreme Commander for example lags a lot even on my dual core, maybe if I were lucky, it wouldn't lag as much if it were programmed in 64bit, but then I'm not an expert on these matters. If a 64bit mode could be made optional like DX10 or so, or maybe choose a version upon installation, that might help with some games.

    Quote Originally Posted by Blodrast
    I don't know what Vista does, but the first part is incorrect. First of all, OSes do recognize 4GB as 4GB. They can also support a lot more memory - have a look at any of the "-bigmem" linux kernels, guess what the "bigmem" allows them to do ? Here's the output from top on a machine I'm connected to, I bolded out the relevant part.
    Well, I just repeated what some random guy on another forum said, apparently Windows in 32bit only supports 3GB RAM. I read about something like that from a more knowledgeable source before but don't remember what was said. for all I know that guy could just have a malfunctioning RAM stick.

    Quote Originally Posted by Blodrast
    The part about 4GB vs 3GB _may be_ related to the following issue (Note: this is the case for linux, I don't know about windows, but my guess is that it is a similar issue): on 32 bit systems, there is a limit of 4GB for _one process_. One process cannot access more than 4GB of memory - theoretically. The practical limit, however, is about 3GB for linux, 1Gb out of those 4GB being reserved for the kernel. This limit can be raised by hacking the kernel, up to 3.7GB, from what I've read.
    According to memtest, the limit in XP 32bit is somewhere around 8xxMB, the program told me to start another memtest to test the other parts of my RAM. Made me wonder how games use more RAM then, but I never bothered to find out.

    I'm not a Linux expert and currently I'm too lazy to become one since my Vista is still running fine.


    "Topic is tired and needs a nap." - Tosa Inu

  4. #4

    Default Re: Playing Music in Vista Drags Down Network Performance

    Quote Originally Posted by Husar
    I know, it was some sort of bad joke, I'm sorry you can't expect much better from me.
    Nah, it's okay, if you were kidding it's all right, except that as you know sometimes it's kinda hard to tell when someone is serious and when they're joking on these internets.
    It's all good though.

    Quote Originally Posted by Husar
    They're actually things I read about and which concern me to some degree. I wonder why Vista runs fine only on quad cores when it's very likely that we will see eight cores in the (near) future. also makes me wonder at how many cores XP will stop getting optimal performance out of them. It was just relevant to show that I have my criticisms as well before anyone thinks that I'm drroling everytime I see a windows logo.
    Don't drool! The ladies don't like it!
    I think the main reason is that it is very hard to optimize something for an architecture that doesn't exist yet.
    Yes, people use simulators, but simulators, as their name suggests, are just simulators - and they are not always realistic enough, or the final product may be different from whatever flavour of simulator people were using at a given point in time.
    Take for example the SMT technology (Intel's Hyperthreading), which was much of a flop, imo (do you hear anything about Hyperthreading from Intel these days ?). They played with the architecture on simulators quite a bit before making the product, and it looked good on paper... Then they built it... and it was far from getting 30% more performance as marketing figures claimed.

    That's what I think is the main reason...

    Another reason for that is another pretty hot topic in the research community - how do we manage all these cores ? How do we write software for them ? Do we need new programming languages ? New parallel programming paradigms ? How do we easily make old software run better (i.e., take advantage of the extra resources) on them ?
    Lots and lots of problems, and no definite answers yet.

    Hope this sheds a bit more light into your questions.

    Quote Originally Posted by Husar
    I brought that one up before and I meant that if the programs were programmed in 64 bit, they might be faster. Supreme Commander for example lags a lot even on my dual core, maybe if I were lucky, it wouldn't lag as much if it were programmed in 64bit, but then I'm not an expert on these matters. If a 64bit mode could be made optional like DX10 or so, or maybe choose a version upon installation, that might help with some games.
    I don't think 64bit has anything to do with running faster, it's just addressing some address (pardon the pun) limitations, mainly, afaik.
    Therapy helps, but screaming obscenities is cheaper.

  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Playing Music in Vista Drags Down Network Performance

    Maybe the thread title should be just "Vista Drags Down Network Performance."

    What an awful OS.

  6. #6
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Playing Music in Vista Drags Down Network Performance

    FWIW, there's finally a decent technical explanation of what's going on.

  7. #7
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Playing Music in Vista Drags Down Network Performance

    Quote Originally Posted by Lemur
    FWIW, there's finally a decent technical explanation of what's going on.
    Wow... so basically they're saying that even with the quantum leaps forward in hardware over recent years, Microsoft couldn't manage to code an OS that can handle LAN traffic and playing a song at the same time without bogging down the CPU? That's crazy.

    Really, how bloated and inefficient can you get?
    "Don't believe everything you read online."
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