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  1. #1
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Glorious Achievements

    Quote Originally Posted by upthehammers
    Between the two, I would rather have GA over short campaigns. That's just me.
    The 'short game' option in M2TW is a simplified version of GA, IMO. I cant really see much difference except that there's a bit less variety in the goals.

    The main problem with the short campaigns is that its so easy to blitz in M2TW, its almost impossible to lose unless you just sit there repeatedly clicking 'end turn'. Although that also applies to the long campaign too, i guess.

    And as TheImp says, it would be nice if excommunication actually caused you significant problems at hard/very hard difficulty levels. I've had occasions where the pope has died and the game announces that i've been reconciled, and i've been surprised because i'd completely forgotten that i'd been excommunicated. Now i just make it a personal rule never to get excommed, just to try to make things a bit more challenging.
    Last edited by Daveybaby; 08-29-2007 at 11:29.

  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Glorious Achievements

    There is no reason not to have both!

    It is a new engine you know!


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    and conceals from the stupid,
    the vast limits of their knowledge.
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  3. #3

    Default Re: Glorious Achievements

    Quote Originally Posted by Fisherking
    There is no reason not to have both!

    It is a new engine you know!
    As an above person said "all it adds is variety you know"... thats what we are after. It's fun not having everything being about getting territory.
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  4. #4
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Glorious Achievements

    They can rebalance the GA's to reduce the need for conquest. They're writing a new engine.

    I support non-conquest methods for victory.

  5. #5
    Bopa Member Incongruous's Avatar
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    Default Re: Glorious Achievements

    Well, Ga's could work in the same way as a missions, kinda.
    Like, its you're goal to do this at the moment. Oh well you have completed that so now do this. Of course they would actually have to make sense, and the AI would have to recognize them properly.
    eg.
    So as Prussia it is you're goal to become the dominant millitary in Northern Germany, then in southern Germany. This may not entail all out conquest. But perhaps the acquirement of Silesia and either defeating all the other major states in war or forcing them into a military treaty.

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  6. #6

    Default Re: Glorious Achievements

    Letting a player win without blitzing sounds like a good idea. I find that once I've crushed a few factions the rest are too weak by comparison to put up any resistance (the never ally against me).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
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    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Glorious Achievements

    Yeah I agree. CA should think of a sensible way to determine a game winner and get rid of the totally unrealistic and boring "conquer everything". The short victory conditions are a step into the right direction but they limit you too much on a certain strategy because you have to kill this and that faction in order to win.
    The GA from MTW were also a bit dissatisfying but at least added a bit more thinking to the stuff.

    Besides, shameless advertisement: Check out the link in my sig (click the banner) and read the Influence preview. You might be surprised.

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