Letting a player win without blitzing sounds like a good idea. I find that once I've crushed a few factions the rest are too weak by comparison to put up any resistance (the never ally against me).
Letting a player win without blitzing sounds like a good idea. I find that once I've crushed a few factions the rest are too weak by comparison to put up any resistance (the never ally against me).
4 Seasons (6 Empires battle for supremecy); 3.0 version
http://www.twcenter.net/forums/showthread.php?t=172698 (Thread)Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
http://www.twcenter.net/forums/downl...o=file&id=2165 (Download mod)
https://forums.totalwar.org/vb/forumdisplay.php?f=253 (Forum)Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version
http://www.twcenter.net/forums/downl...o=file&id=1820 (Download)
Yeah I agree. CA should think of a sensible way to determine a game winner and get rid of the totally unrealistic and boring "conquer everything". The short victory conditions are a step into the right direction but they limit you too much on a certain strategy because you have to kill this and that faction in order to win.
The GA from MTW were also a bit dissatisfying but at least added a bit more thinking to the stuff.
Besides, shameless advertisement: Check out the link in my sig (click the banner) and read the Influence preview. You might be surprised.
Bookmarks