Regarding the earlier post about adding value to the product:
It could certainly be argued that this feature, potentially being a MAJOR engine requirement, would prove to be excessive in cost in comparison against profit potential.
I would rebut that this series is in need of quite a bit of revolution rather than evolution in order to keep the core concept fresh and engaging. Sea warfare is an important addition to the series. However, this particular time period requires much in features in gameplay to avoid becoming bland quickly. It is true that many armies were similar in the period. Many ship were similar. And CA are addressing this with changes from diversity in units to diversity in tactics/formations. But I don't think formations as counter-tactics nor ship-alone combat will be enough to break the potential for monotony. Land-sea interactions are important enough tactically and strategically in the essence of the core concept, whilst also adding value to counter the potential for repetition. Reviews are important. Replayability is important.
In essence, this is needed to make the game complete.
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