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Thread: Faction Thread 7: Orcs and Goblins

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  1. #1
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Theres a video of the screenshots in Youtube.


  2. #2

    Default Re: Faction Thread 7: Orcs and Goblins

    I have a few ideas. Since the orcs and gobos rarely stay in one place or build cities on the places they do stay at for a while maybe you could add the apachean tribes only village places but make their population really large. And when they start off all unupgraded and what not there will be alot of unrest but as you build stuff (such as fightin pit, where da boyz can fight wifout bein in da streets) the unrest decreases. And with the orcs constant fighting unless there is a boss nearby the generals could give large bonuses to law. And maybe give the orc generals a great loot bonus as there isnt much in the way of income for the orcs, and their ability to steal everything that isnt nailed down. Just a few ideas i was thinkin about. And just a quick question will their be gobbo genreals sorry with all of the questions. Ignorance is not bliss.

  3. #3

    Default Re: Faction Thread 7: Orcs and Goblins

    I'm not sure if this would help, but perhaps attaching the lower jaw to the torso bone would help make the models appear more lively when animated. This was done for a few of the larger fantasy units in Blue Lotus. It makes the units sort of move their mouths slighly when walking or or attacking.

    While it looks great in BL, I'm not sure how it would work out with the medieval 2 Total War skeleton. It might be worth a try though.

  4. #4

    Default Re: Faction Thread 7: Orcs and Goblins

    Just wondering about the units on the whole, will the player be allowed to choose between making an entire horde of goblins with different units, such as spearmen, archers, and fanatics, wolf riders etc., along with the night/normal goblin types?

    Or will it just be a few units of goblins to compliment the usual orcs?
    Last edited by DaCrAzYmOfO; 06-11-2008 at 07:05. Reason: remembered real name

  5. #5

    Default Re: Faction Thread 7: Orcs and Goblins

    Orc and Goblin unit list
    Basicly,i looked at the OG Miniatures page and said"Lets see how these could be implemented in-mod"


    1.Orc Boyz-Maybe you could devide the the basic orc boyz into diffent unit types like you did with the Men-at-arms.Or stick with a one unit who has choppas only and are heavy infantry high attack values but low defense.

    2.Orc Arrer Boyz-Should be made into a Hybrid unit.It can shoot missiles,but shold be able to hold its own in melee.(It is after all an orc.)There Bows shouldn't be Long range or armor-piercing.

    3.Goblin spearboyz-The basic goblin unit.Equiped with a spear and with poor moral.best used in support roles.

    4.Night goblins-The basic Night goblin.Should be equiped with recurve bow and a secondary short spear.Should get bonus when fighting at night.(Duh!)Special abillity could be:Powa of da shrooms!causes the night goblin unit to go beserk and immune to moral! Can only be stopped once the last Night goblin is dead.

    5.Goblin wolf riders-A light calvary unit that should have good stamina and should be fast moving.Useful for chasing down fleeing foes and missile troops.It would be a mistake to send these guys into prolonged combat.They WILL run from anything stronger then they are.

    6.Savege Orc Boyz-Should wield clubs and parts of bone that look like swords.(like the jaw of some beast.)Should have high moral because ther too stupid to know if there losing.could also use javlins.

    7.Orc Boar Boyz-The Orc heavy calvary.Equiped with long spears for charging and choppas for close combat.These guys should be no match for brettonian Knights.Orcs and Goblins aren't known for their calvary skilz.but thse guys are still decent heavy calvary and should be abel to get the job done.

    8.Black orcs-One of the best infanty units in the mod.Have high defense values as well as attack.These guys make excellent shocktroops and can stay in a fight and win it.

    9.Orc and goblin artillery.The Rock lobber and spear chukka.(The Trebuchet and ballista.)

    10.Orc and goblin chariots.The Orc Chariot should be good at killing infantry up close and the goblin one from afar.(Goblin with a bow in the chariot.)

    Thats about it lol.Hope I gave you guys some ideas!

  6. #6

    Default Re: Faction Thread 7: Orcs and Goblins

    How could you forget the trolls And there should be a difference between night goblin spearmen and night goblin bowmen. And its fairly simple for the orc roster.

    Orc boyz- 3 variants one with sheilds one with spears and sheilds and one with choppas

    Night goblins- 2 variants with bows and spears

    Normal gobos- just with spears

    Arrer Boyz- What Tex said. Somehwat powerful archers with good close combat abilities

    Goblin wolf riders- A fast unit of cavalry with and decent attack but horrible defense and semi good morale.

    Savage orcs- A unit of shock infantry with a very high attack but low defense.

    Orc Boar boyz- A above average unit heavy cavalry. Just under the power of empire knights.

    Black orcs- Not one of the best units in the mod but a very powerful unit with good attack, defense, and morale.

    Boar chariot- A very tough chariot

    Wolf chariot- A not so tough chariot

    Goblin squig riders- Like the savage orcs on squigs. Very high attack but get cut up pretty qquick.

    Spear chukka and rock lobba- Balista and trebuchet.

    Trolls trolls trolls- Like elephants on two feet with clubs

    Goblin doom divers- A balista that shoots goblins with gliders

  7. #7

    Default Re: Faction Thread 7: Orcs and Goblins

    Orc boar boyz should be in fact a really powerful cavalry cause, in the tabletop game, the boar hits just as hard as a bretonnian knight! And that's just the boar! But they should have low armor (to be a cavalry).

    I agree with what have been already said, just wanna add:

    What about squig herders? they could be almost like wardogs in Rome: Total war! High atack, low defense.

    And squig hoppers remind me the gladiators in RTW, skirmish, fast (almost cavalry fast), high attack value!

    Black orcs ARE one of the best hand to hand units in the old world, high defense, high atack, good morale, disciplined, etc.

    Savage orc boyz must charge without orders (in the tabletop game they have frenzy!), very high defense, low armor.

    Is it possible to put savage orc boar boyz?

    And what about little snotlings? they could be like peasents!

    And a giant is a MUST!!!!

    Orcs and goblins have a huge variety of troops to chose from!!!

    I have two doubts with the O&G army:

    1.- The whole army will have the trait "can charge without orders"? to represent the animosity and waaagh!? And if not...

    2.- Is there going to be something to represent the orc animosity and the waaagh! rule?

  8. #8

    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Slanted View Post
    How could you forget the trolls And there should be a difference between night goblin spearmen and night goblin bowmen. And its fairly simple for the orc roster.

    Orc boyz- 3 variants one with sheilds one with spears and sheilds and one with choppas

    Night goblins- 2 variants with bows and spears

    Normal gobos- just with spears

    Arrer Boyz- What Tex said. Somehwat powerful archers with good close combat abilities

    Goblin wolf riders- A fast unit of cavalry with and decent attack but horrible defense and semi good morale.

    Savage orcs- A unit of shock infantry with a very high attack but low defense.

    Orc Boar boyz- A above average unit heavy cavalry. Just under the power of empire knights.

    Black orcs- Not one of the best units in the mod but a very powerful unit with good attack, defense, and morale.

    Boar chariot- A very tough chariot

    Wolf chariot- A not so tough chariot

    Goblin squig riders- Like the savage orcs on squigs. Very high attack but get cut up pretty qquick.

    Spear chukka and rock lobba- Balista and trebuchet.

    Trolls trolls trolls- Like elephants on two feet with clubs

    Goblin doom divers- A balista that shoots goblins with gliders
    Forgive my noobish-ness for forgetting to add trolls.

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