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Thread: Faction Thread 7: Orcs and Goblins

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  1. #1

    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Slanted View Post
    How could you forget the trolls And there should be a difference between night goblin spearmen and night goblin bowmen. And its fairly simple for the orc roster.

    Orc boyz- 3 variants one with sheilds one with spears and sheilds and one with choppas

    Night goblins- 2 variants with bows and spears

    Normal gobos- just with spears

    Arrer Boyz- What Tex said. Somehwat powerful archers with good close combat abilities

    Goblin wolf riders- A fast unit of cavalry with and decent attack but horrible defense and semi good morale.

    Savage orcs- A unit of shock infantry with a very high attack but low defense.

    Orc Boar boyz- A above average unit heavy cavalry. Just under the power of empire knights.

    Black orcs- Not one of the best units in the mod but a very powerful unit with good attack, defense, and morale.

    Boar chariot- A very tough chariot

    Wolf chariot- A not so tough chariot

    Goblin squig riders- Like the savage orcs on squigs. Very high attack but get cut up pretty qquick.

    Spear chukka and rock lobba- Balista and trebuchet.

    Trolls trolls trolls- Like elephants on two feet with clubs

    Goblin doom divers- A balista that shoots goblins with gliders
    Forgive my noobish-ness for forgetting to add trolls.

  2. #2

    Default Re: Faction Thread 7: Orcs and Goblins

    I don't want to rain on the parade of O&G fans, but I want to provide perspective on the whole "black orcs should be among the hardest infantry in the world!"

    They are not.

    They are elite, solidly above average, but nowhere near the top of the totem pole. On the table top they are not quite as good as regular chaos warriors, nowhere near chosen, let alone khorne marked chosen chaos warriors. They also fall short of swordmasters, blackguard, ironbreakers, and other elite elven and dwarven infantry. They slightly edge out grave guard and tomb guard in combat ability, but lack the unbreakable cause fear advantages of those units.

    Now, for mod balance, you might want to make them among the hardest infantry in the world, I don't know, but their TT stats are as above. They are also valuable for their "quell animosity" effect, which I would represent with a simple moral boost to nearby troops.

  3. #3

    Default Re: Faction Thread 7: Orcs and Goblins

    It makes sence they are big and battle hardened but still to unbalenced as warriors becuase they can't control their rage. Also orcs only training is from fighting they don't learn like the other races before they fight.

    Alexandre Le Sueur
    Chevalier of The Order of the Fleur de Lys
    Servant of France and Bretagne

  4. #4

    Default Re: Faction Thread 7: Orcs and Goblins

    How are the O&G doing? Last time i was on these forums (and that was a LONG time ago) the devs were having problems implementing the fanatic night goblin... Hope you guys managed this problem, cuz a fanatic would be oh, so awesome.

    I mean, how else will a Boyz regiment stomp some Ironbreakers without a spinning metal ball up front causing some mayhem and formation breaking?

  5. #5
    Awesome Cold One Knight Member Goncalou's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Maybe the Orc Boyz would kill all the dwarves with their breath and other awful smells. Ha ha ha ha ha ha ha ha haaaa!
    It's a fool's race to be run, if all is lost if it be won.

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