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Thread: Faction Thread 7: Orcs and Goblins

  1. #1

    Default Faction Thread 7: Orcs and Goblins

    Gentlemen... Ladies....Warhammerites...

    This thread is for the discussion of unit lists, details etc. for the greenskin factions. Alletun will be undertaking the bulk of the construction work, so feel free to make suggestions and give thoughts on the look and feel of the faction.
    Careless Orc Costs Lives!

  2. #2

    Default Re: Faction Thread 7: Orcs and Goblins

    I will really love to see some orcs boyz in his glory, or almost know what model will you use.
    But now about my ideas:

    Basic Units:

    Orcs boyz
    Orcs Arrer boyz
    Savage Orcs
    Goblins Regiments
    Night Goblins Regiment
    Wolf cavalry

    Special Units:

    Boar mounted orcs
    Black orc regiment
    Boar Chariot
    Wolf Chariot


    What you guys think??

  3. #3
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    mind that an upgrade for the orcs boyz(the basic unit) to big 'uns, i have read it,so it will be good to include it
    "VAE VICTUS"

  4. #4

    Default Re: Faction Thread 7: Orcs and Goblins

    Im not very knowledgable on the orc dept, but don't they have Giants and Giant Trolls as well? Will they be put into the game?

  5. #5
    Member Member Taranaich's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    I think Stratos' unit list is pretty strong and feasible.

    Night Goblin Fanatics would be nice, if probably really difficult to implement considering they're just swinging a flail ten times heavier than they are. Perhaps Spider Riders would be good light cavalry (if they don't prove impossible to animate), and I think I'm mentioned my fondness for Squigs plenty. How can you not love a psychotic space hopper with a gob bigger than its body?

    However, one weapon that simply must, MUST be included if humanly possible, is the greatest siege weapon in the game - more terrible than the warp lightning gun, the hellcannon, and the Engine of the Gods combined.

    Gentlemen, I speak of the Goblin Doom Diver.



    Even now, the Dwarves tremble in their mountains... :P

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  6. #6

    Default Re: Faction Thread 7: Orcs and Goblins

    Also, if there is no snotling pump wagon I will kill every one of you...
    Mod leader of Warhammer; Total War


  7. #7

    Default Re: Faction Thread 7: Orcs and Goblins

    if you are gonna do orcs you have to include giants and trolls
    For Middenheim & The Empire!

  8. #8

    Default Re: Faction Thread 7: Orcs and Goblins

    Both Giants and Trolls are possible, and if they fit, we will make them!
    Careless Orc Costs Lives!

  9. #9
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    ALLRIGTH Bwian then trolls and giants it is.

    btw are you going to use the Bone giant's skeleton for the giant?

    or are you going ot create a new one?


  10. #10

    Default Re: Faction Thread 7: Orcs and Goblins

    Orcs have to charge without orders, as they love to fight in hand to hand combat

  11. #11
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    excellent units so far but could you please write a brief description of them? how much armour, what kind of weapons etc. will make my job alot easier.

    List of units so far:
    Basic Units:

    Orcs boyz
    Orcs Arrer boyz
    Savage Orcs
    Goblins Regiments
    Night Goblins Regiment
    Wolf cavalry

    Special Units:

    Boar mounted orcs
    Black orc regiment
    Boar Chariot
    Wolf Chariot
    Trolls
    Goblin Doom Diver
    (Maybe giants)
    Last edited by Alletun; 08-28-2007 at 08:23.

  12. #12

    Default Re: Faction Thread 7: Orcs and Goblins

    BASIC UNITS

    Hope it helps you, I included a link to the units, so you can see how it looks, also the

    official description. Call for more help If you need it!!

    Orcs Boyz

    http://uk.games-workshop.com/orcsand...ure-gallery/7/

    Orcs are the largest as well as the toughest, meanest and by far the most dangerous of the

    Greenskins. There are several different kinds of Orc, but the most numerous are just plain

    Orcs or Common Orcs.

    Even the smallest Orc packs a great deal of bone, muscle, and bloody-mindedness into a body

    as tall as a man and substantially broader. Orcs vary a great deal in size and appearance,

    with the biggest individuals in charge of the rest. The pecking order within each tribe is

    established by constant fighting, so only the meanest and nastiest Orcs get to the very top

    of the tribal ladder.

    Orcs feel almost no pain and care little about discomfort, physical hurt, or even death.

    They enjoy nothing more than violence and will happily face death in batle just so long as

    they get a chance to put up a good fight.




    Orc Arrer Boyz

    http://uk.games-workshop.com/orcsand...re-gallery/30/

    Same as above but archers


    Savage Orcs

    http://uk.games-workshop.com/orcsand...ure-gallery/6/

    Long ago, all Orcs lived in the south and were savages with no means of manufacturing metal

    weapons, armour, or war machines. These primitive Orcs used flint spears, wooden clubs, and

    whatever other weaponry they could steal from more advanced races. As the tribes expanded,

    migrated north, and learned the secret of metalworking from the Chaos Dwarfs, a few tribes

    were left behind in the south.

    Savage Orcs persist in their primitive ways to this day. Even by Orcish standards, they are

    a complete bunch of primitives. They use mostly stone or bone weapons and go around

    half-naked, or worse. Many live in their own tribes and have their own ways of fighting that

    make them easily distinguishable.



    Goblin Regiment

    http://uk.games-workshop.com/orcsand...ure-gallery/9/

    Goblins are small, vicious, mean-spirited and generally unpleasant creatures. Clues as to

    their character may be discerned in their tiny pointed teeth, beady glinting eyes, scrawny

    grasping hands, and general demeanour of a whipped dog. They fight amongst themselves both

    on and off the battlefield. One thing Goblins do have going for them is that they are

    numerous ? there are lots of them, and no matter how many die or run away, there always

    seems to be plenty left.



    Night Goblins regiment

    http://uk.games-workshop.com/orcsand...ure-gallery/8/

    Night Goblins are adapted to life underground where they subsist on fungi, Cave Squigs,

    beetles, and bits of each other. They live under the mountains throughout the Old World and

    Southlands in tunnels and caverns that are cool and dark. Night Goblins have a strong

    aversion to daylight and when forced above ground wear black or very dark enveloping robes

    to protect themselves from the sun's rays.


    Wolf Cavalry

    http://uk.games-workshop.com/orcsand...re-gallery/13/

    Many Goblin tribes are nomadic in nature, traversing the wilderness of the Badlands and the

    steppes to the east in huge, ramshackle caravans. Roaming Wolf Riders ? Goblins mounted upon

    the backs of swift, snarling giant wolves ? precede these snaking trains of scummy

    Goblinhood. Packs of Wolf Riders scout out the land ahead and pounce upon and foe foolish

    enough to be caught alone in the wide-open spaces.

    Being Goblins, Wolf Riders like to pick on the weak, the isolated, and those already

    bleeding to death, and their preferred victims are the likes of enemy war machine crew,

    small units of of scouts, and those few beings smaller and weaker than themselves.


    SPECIAL UNITS

    Boar Mounted Orcs

    http://uk.games-workshop.com/orcsand...re-gallery/14/

    The giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for

    their ill-tempered and uncompromisingly vicious nature. These qualities are readily

    appreciated by Orcs.

    Most Orc settlements have secure pens where they keep their boars. The boars themselves are

    evil-minded creatures that take every opportunity to maim, bite and kick their masters, but

    this doesn't really concern te Orcs who are on the whole sensible enough to keep well clear.


    Black Orcs Regiment

    http://uk.games-workshop.com/orcsand...re-gallery/15/

    Black Orcs are the biggest and strongest of all Orcish breeds. Because of this advantage,

    they're able to grab the best gear and are invariably better armoured than the rest of the

    ladz. This advantage also means that they're always in the thick of the fighting. Perhaps

    this reason is why there are so few Black Orcs and why they usually form the ruling clan of

    a larger Orc tribe rather than a tribe in heir own right. Even tribes with hardly any Black

    Orcs are often led by a Black Orc Warboss, and jolly grateful they are too!

    On the battlefield Black Orcs like to concentrate on the job at hand. Disputes which would

    cause squabbling and disorder among the other Greenskins are settled around the campfires

    the night before by means of orderly head-butting competitions and Gobbo throwing contests.


    Boar Chariot

    http://uk.games-workshop.com/orcsand...re-gallery/16/

    Boar Chariots aren't as fast as Wolf Chariots, but they are a lot tougher and much more

    likely to get across the table without being reduced to matchwood. They are a big and

    obvious target, so take more than one if you can to make the enemy divide his fire between

    them. That way one of them will probably get through.


    Wolf Chariot

    http://uk.games-workshop.com/orcsand...re-gallery/21/

    Goblins harness giant wolves to pull their chariots whereas Orcs naturally favour the giant

    boar - difficult as it is to harness these irascible and startlingly flatulent creatures

    (though it's a lot easier when you only have to watch the Gobbos doing it).

    To make chariots even more obviously important, both Orcs and Goblins invariably strap the

    biggest banners they can to the sides and rumble around in front of the army at breakneck

    speed. The rest of the army either ignores they show-offs or throws things at them like

    rocks, insults, or the smaller members of their unit.


    Trolls

    http://uk.games-workshop.com/orcsand...re-gallery/25/

    These beasts are large creatures, very strong, but also rather stupid. There are many

    different kinds because, like greenskins, Trolls vary a great deal in appearance. However,

    it is fair to say that they are universally big, ugly, hungry, and best avoided where

    possible.

    The most frequently encountered types of Troll are the Stone Trolls and River Trolls, who

    inhabit the mountains and rivers, respectively. Stone Trolls are named for their rocky diet

    which allows them to inhabit the most inhospitable parts of the Old World's mountains where

    there is little else to eat. River Trolls are especially prized by Dwarf Troll Slayers

    seeking something exotic to kill.


    Goblin Doom Diver

    http://uk.games-workshop.com/orcsand...re-gallery/26/

    The Doom Diver Catapult is a torsion powered device much like a Rock Lobber or Spear Chukka,

    but instead of firing rocks or spears it is designed to launch Goblins. These Goblins are

    equipped with crude, folding wings which enable them to stay aloft for a short time before

    plunging back down to earth. This technique was developed to provide Greenskin tribes with a

    form of aerial reconnaissance. Early aeronaunts were given bits of slate and chalkk on which

    to sketch enemy troop dispositions. As few Goblns survived the rather sudden landing, this

    was felt to be the only way of recovering the information they had gleaned. Unfortunately

    the idea wasn't a great success as most slates were found to bear a hastily scrawled message

    along the lines of "Yahooooo!" or "wheeeee!"

    It was soon realised that Doom Divers were more effective as missiles.


    Maybe Giants ;)

    http://uk.games-workshop.com/orcsand...re-gallery/24/

    Giants and greenskins have a long history of association, and it is common to find that a

    greenskin horde includes a Giant brought along to add weight (and height) to the army's

    combat prowess. It's not altogether clear why greenies and Giants should get on so well, but

    it is noticeable that Giants are one of the few races that are considerably bigger and

    dimmer than even the biggest, thickest Orc.

    To the greenskins, a Giant is a force of nature akin to a manifestation of their god, Gork

    (or possibly Mork). Such is the sheer destruction unleashed when a Giant charges that Orcs

    and Goblins are driven into a frenzy of gleeful cheering and whooping. To an Orc, there is

    no sight in the world so inspiring as a big, angry giant laying waste to their enemies.

  13. #13

    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Stratos

    Orc Arrer Boyz

    http://uk.games-workshop.com/orcsand...re-gallery/30/

    Same as above but archers
    Also I would like to add that Orc's are not very skilled archers at all. They are simply normal Orc Boyz armed with bows.
    Amongst Orc players they are also known as "Error Boyz" for they are really not that good at the shooting part.
    This is balanced out by the fact that they are as good in hand 2 hand as their bowles counterparts.


    In short... Arrer Boyz = Orc Boyz + Bows ... in every way :)

  14. #14

    Default Re: Faction Thread 7: Orcs and Goblins

    You should perhaps keep in mind that the Total War engine calls for slightly different units than the tabletop. While it´s perfectly possible on the tabletop to equip a unit with spears in the setup to give them anti-cavalry capacity, you can´t do that just as easily within the TW engine. You´ll need to create a seperate "orc spears" unit, probably a step below the regular orcs, but above the goblins, or something like that.

  15. #15
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    i have post it before and i will post it again just for case.you can add two diferrent orc basic unit (one with choppas and one with spears)and you can upgrade them later to "Big'Uns"(with better armour,skill,strenght,defence,etc.)(both of them).mind an upgrade(or different unit)for arrer boyz that could be orcs with crossbows(there are mercenery warbands of orcs with crossbows,you can also include them to the army except only as mercenery in the world map,it think that they have a famous boss but i don't remember him,i will look for it soon)also the goblins might have an upgrade.the basic goblin unit can be upgaded to night goblin(and also the archers)with better skill.to finish,a good suggestion is to have goblin leaders that some of the might be night goblin leaders and will have the night fighter trait(and only them). i forgot that the goblins(basic and nihgt goblins)also have two weapons,the sword(or stick like similar to billhock)and the spear.
    "VAE VICTUS"

  16. #16
    Could be your God Member Abokasee's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Jubal_Barca
    Also, if there is no snotling pump wagon I will kill every one of you...
    Sorry mate no chariots in MTW2 although Bwian I think has done a improvisation thing
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  17. #17
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    i havn't put the snotling pump wagon on the list of units .. but that dosn't mean i dont mean to do it at some point. i've got some pretty good ideas on how to make it work

  18. #18

    Default Re: Faction Thread 7: Orcs and Goblins

    Is the list enough Alletun??

  19. #19

    Default Re: Faction Thread 7: Orcs and Goblins

    Soon as KnighErrant sorts out the issue with new skeletons and mounts, where the animation goes screwy, we will have Chariots!
    Careless Orc Costs Lives!

  20. #20

    Default Re: Faction Thread 7: Orcs and Goblins

    In what way, if at all, do you intend to include Orc's animosity?

    In short... Orcs hace a tendency to fight amongst them selves on and off the battle field, sometimes they just decide not to charge at all when they are so ordered.
    And so forth...

    They are sturdy and strong fighters and really shine in hand to hand (only surpassed in this by Chaos and perhaps the Dwarfs).
    This is offset by the fact that they are undiciplined to the extreme extents...
    Also the trouble does not arrise while in a hand to hand combat but more before getting there.

  21. #21

    Default Re: Faction Thread 7: Orcs and Goblins

    They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
    Careless Orc Costs Lives!

  22. #22

    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Bwian
    They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
    The thing is. They are not all that shaky once they make it in to the fight.
    They are as likely to break as your average Imperial troops but are stronger physically.

  23. #23
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Quote Originally Posted by Stratos
    Is the list enough Alletun??
    yes it will do for now. there are also other factions that need attention.

  24. #24
    Member Member King of Finland's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Also, Spear Chukka and Rock Lobber should be easy to make.
    K.of.F

  25. #25
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    Does anybody here have a troll model at home? if YES and you have a digi cam, would you please take some pictures for me?

    i need a picture taken directly from the front and directly from both sides. also need close up photos of the head, belly and legs (also from the front and sides).

    This is your chance to help out !!


    (ps: it's important that the pictures are taken directly from the front and the camera is "level" with the figure)

  26. #26

    Default Re: Faction Thread 7: Orcs and Goblins

    River or Stone Troll?
    Mod leader of Warhammer; Total War


  27. #27

    Default Re: Faction Thread 7: Orcs and Goblins

    African or European swallow?

    (sorry, couldn´t resist it)

  28. #28
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    A Stone Troll.

  29. #29

    Default Re: Faction Thread 7: Orcs and Goblins

    You can probably find what you need here...
    http://www.coolminiornot.com/browse/.../stone%20troll

  30. #30
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Faction Thread 7: Orcs and Goblins

    cool thanks those should work out nicely

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